The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions
The objective of this study was to evaluate the effect of different target locations on
musculoskeletal loading and task performance during virtual reality (VR) interactions. A …
musculoskeletal loading and task performance during virtual reality (VR) interactions. A …
Alterations in physical demands during virtual/augmented reality-based tasks: a systematic review
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …
Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions
This study aimed to characterize the biomechanical stresses in the neck and shoulder, self-
reported discomfort, and usability by different target distance or size during augmented …
reported discomfort, and usability by different target distance or size during augmented …
Effects of displays on a direct reaching task: A comparative study of head mounted display and stereoscopic widescreen display
CJ Lin, BT Abreham, BH Woldegiorgis - International Journal of Industrial …, 2019 - Elsevier
This study was conducted to investigate the virtual display effects on direct interaction
performance metrics such as accuracy, task completion time, and comfort. Eighteen …
performance metrics such as accuracy, task completion time, and comfort. Eighteen …
Predicting real-world ergonomic measurements by simulation in a virtual environment
Virtual reality techniques have been increasingly used for ergonomic applications. However,
it is always important to know whether the results obtained in a virtual environment (VE) are …
it is always important to know whether the results obtained in a virtual environment (VE) are …
Physical ergonomics of virtual environment use
S Nichols - Applied Ergonomics, 1999 - Elsevier
This paper describes an investigation of the types of problems that may be experienced by
Virtual Reality (VR) users. Initial concerns have been voiced about various issues …
Virtual Reality (VR) users. Initial concerns have been voiced about various issues …
Effect of viewing angle on arm reaching while standing in a virtual environment: potential for virtual rehabilitation
KI Ustinova, J Perkins, L Szostakowski, LS Tamkei… - Acta psychologica, 2010 - Elsevier
Functional arm movements, such as reaching while standing, are planned and executed
according to our perception of body position in space and are relative to environmental …
according to our perception of body position in space and are relative to environmental …
User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …
Assessing the ability of a vr-based assembly task simulation to evaluate physicalrisk factors
C Pontonnier, A Samani, M Badawi… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Nowadays the process of workstation design tends to include assessment steps in a virtual
environment (VE) to evaluate the ergonomic features. These approaches are cost-effective …
environment (VE) to evaluate the ergonomic features. These approaches are cost-effective …
Assessing the use of immersive virtual reality, mouse and touchscreen in pointing and dragging-and-dropping tasks among young, middle-aged and older adults
J Chen, C Or - Applied ergonomics, 2017 - Elsevier
This study assessed the use of an immersive virtual reality (VR), a mouse and a touchscreen
for one-directional pointing, multi-directional pointing, and dragging-and-dropping tasks …
for one-directional pointing, multi-directional pointing, and dragging-and-dropping tasks …