The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions

SA Penumudi, VA Kuppam, JH Kim, J Hwang - Applied ergonomics, 2020 - Elsevier
The objective of this study was to evaluate the effect of different target locations on
musculoskeletal loading and task performance during virtual reality (VR) interactions. A …

Alterations in physical demands during virtual/augmented reality-based tasks: a systematic review

PM Kuber, E Rashedi - Annals of Biomedical Engineering, 2023 - Springer
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …

Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions

JH Kim, H Ari, C Madasu, J Hwang - Applied Ergonomics, 2020 - Elsevier
This study aimed to characterize the biomechanical stresses in the neck and shoulder, self-
reported discomfort, and usability by different target distance or size during augmented …

Effects of displays on a direct reaching task: A comparative study of head mounted display and stereoscopic widescreen display

CJ Lin, BT Abreham, BH Woldegiorgis - International Journal of Industrial …, 2019 - Elsevier
This study was conducted to investigate the virtual display effects on direct interaction
performance metrics such as accuracy, task completion time, and comfort. Eighteen …

Predicting real-world ergonomic measurements by simulation in a virtual environment

B Hu, L Ma, W Zhang, G Salvendy, D Chablat… - International Journal of …, 2011 - Elsevier
Virtual reality techniques have been increasingly used for ergonomic applications. However,
it is always important to know whether the results obtained in a virtual environment (VE) are …

Physical ergonomics of virtual environment use

S Nichols - Applied Ergonomics, 1999 - Elsevier
This paper describes an investigation of the types of problems that may be experienced by
Virtual Reality (VR) users. Initial concerns have been voiced about various issues …

Effect of viewing angle on arm reaching while standing in a virtual environment: potential for virtual rehabilitation

KI Ustinova, J Perkins, L Szostakowski, LS Tamkei… - Acta psychologica, 2010 - Elsevier
Functional arm movements, such as reaching while standing, are planned and executed
according to our perception of body position in space and are relative to environmental …

User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks

E Kim, G Shin - Ergonomics, 2021 - Taylor & Francis
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …

Assessing the ability of a vr-based assembly task simulation to evaluate physicalrisk factors

C Pontonnier, A Samani, M Badawi… - IEEE transactions on …, 2013 - ieeexplore.ieee.org
Nowadays the process of workstation design tends to include assessment steps in a virtual
environment (VE) to evaluate the ergonomic features. These approaches are cost-effective …

Assessing the use of immersive virtual reality, mouse and touchscreen in pointing and dragging-and-dropping tasks among young, middle-aged and older adults

J Chen, C Or - Applied ergonomics, 2017 - Elsevier
This study assessed the use of an immersive virtual reality (VR), a mouse and a touchscreen
for one-directional pointing, multi-directional pointing, and dragging-and-dropping tasks …