[HTML][HTML] Prisms of neuroscience: frameworks for thinking about educational gamification

L Serice - AI, Computer Science and Robotics Technology, 2023 - intechopen.com
The mind, brain, body, and environment are inextricably interconnected. In the field of
education, this neuropsychologically-backed claim suggests that to optimize learners'(1) …

Future directions of gamification in education

R Costello - Research anthology on developments in gamification …, 2022 - igi-global.com
The use of technology within the 21st century to assist with Millennials provides the
opportunity to explore unique opportunities for designing new approaches not just for …

GAMESIT: A gamified system for information technology training

J Park, D Liu, YY Mun, R Santhanam - Computers & Education, 2019 - Elsevier
Gamified learning systems can enhance both learning outcomes and engagement, but
research findings on the effectiveness of such systems are mixed, and there is inadequate …

Too cool for school?: The effects of gamification in an advanced interdisciplinary course

L Cruz, J Penley - Journal of Teaching and Learning with …, 2014 - scholarworks.iu.edu
Key Words: Gamification, instructional design, classroom assessment, student perception of
learning Understanding learning is a Gordian knot of a challenge, just the kind of intellectual …

Learning mathematical concepts as a whole-body experience: Connecting multiple intelligences, creativities and embodiments within the STEAM framework

K Fenyvesi, S Lehto, C Brownell, L Nasiakou… - Why science and art …, 2019 - brill.com
Abstract Mathematics and science education are still strongly based on the concept of mind–
body dualism, in which mind and body are viewed as separate entities. Learning …

[HTML][HTML] Understanding gamification experiences with the benefits dependency network lens

WK McHenry, EE Makarius - Computers and Education Open, 2023 - Elsevier
While many gamification studies have shown measurable positive benefits for learner
emotions and outcomes, mixed results continue to be reported. In this study, we focus on …

[HTML][HTML] From badges to boss challenges: Gamification through need-supporting scaffolded design to instruct and motivate elementary learners

MM Grabner-Hagen, T Kingsley - Computers and Education Open, 2023 - Elsevier
Researchers and instructors are turning to gamification and self-determination theory for
need-supporting, student motivation for learning. Using a mixed methods approach over two …

What cognitive and affective states should technology monitor to support learning?

T Olugbade, L Cuturi, G Cappagli, E Volta… - Proceedings of the 1st …, 2017 - dl.acm.org
This paper discusses self-efficacy, curiosity, and reflectivity as cognitive and affective states
that are critical to learning but are overlooked in the context of affect-aware technology for …

[HTML][HTML] Gaming science: the “Gamification” of scientific thinking

BJ Morris, S Croker, C Zimmerman, D Gill… - Frontiers in …, 2013 - frontiersin.org
Science is critically important for advancing economics, health, and social well-being in the
twenty-first century. A scientifically literate workforce is one that is well-suited to meet the …

[图书][B] Game on!: Gamification, gameful design, and the rise of the gamer educator

K Bell - 2018 - books.google.com
Helping teachers take advantage of game design principles and intrinsic motivators to build
more effective courses. The changing student body in American higher education demands …