[HTML][HTML] A mobile serious game about the pandemic (COVID-19-did you know?): design and evaluation study

JDS Gaspar, EM Lage, FJ Da Silva, É Mineiro… - JMIR serious …, 2020 - games.jmir.org
Background: No treatment for COVID-19 is yet available; therefore, providing access to
information about SARS-CoV-2, the transmission route of the virus, and ways to prevent the …

[HTML][HTML] A serious game designed to promote safe behaviors among health care workers during the COVID-19 pandemic: Development of “Escape COVID-19”

M Suppan, G Catho, TR Nunes, V Sauvan… - JMIR serious …, 2020 - mededu.jmir.org
Background: As many countries fear and even experience the emergence of a second wave
of COVID-19, reminding health care workers (HCWs) and other hospital employees of the …

[HTML][HTML] Nationwide deployment of a serious game designed to improve COVID-19 infection prevention practices in Switzerland: prospective web-based study

M Suppan, L Stuby, S Harbarth, CA Fehlmann… - JMIR serious …, 2021 - games.jmir.org
Background Lassitude and a rather high degree of mistrust toward the authorities can make
regular or overly constraining COVID-19 infection prevention and control campaigns …

Corona Larona: A 2.5 D Mobile Game Advocating COVID-19 Safety Protocols and Mitigation Strategies

LPT Cortes, SKT Tandayu, KRR Villan… - 2022 IEEE 14th …, 2022 - ieeexplore.ieee.org
Governments and health agencies around the world have been at the forefront of managing
the COVID-19 pandemic. To control the spread of the outbreak, mandatory safety protocols …

[HTML][HTML] Design of a virtual reality interactive training system for public health emergency preparedness for major emerging infectious diseases: theory and framework

Y Luo, M Li, J Tang, JL Ren, Y Zheng, XL Yu… - JMIR Serious …, 2021 - games.jmir.org
Background Sufficient public health emergency preparedness (PHEP) is the key factor in
effectively responding to and recovering from major emerging infectious diseases (MEIDs) …

[HTML][HTML] Teaching adequate prehospital use of personal protective equipment during the COVID-19 pandemic: development of a gamified e-learning module

M Suppan, B Gartner, E Golay, L Stuby… - JMIR Serious …, 2020 - researchprotocols.org
Background: The coronavirus disease (COVID-19) pandemic has led to increased use of
personal protective equipment (PPE). Adequate use of this equipment is more critical than …

[HTML][HTML] Awareness, prevention, detection, and therapy applications for depression and anxiety in serious games for children and adolescents: systematic review

K Martinez, MI Menéndez-Menéndez… - JMIR Serious Games, 2021 - games.jmir.org
Background Depression and anxiety in children and adolescents are major health problems
worldwide. In recent years, serious games research has advanced in the development of …

Exploring the impacts of COVID-19 on digital and metaverse games

C Kerdvibulvech - International conference on human-computer …, 2022 - Springer
Abstract The coronavirus (COVID-19) pandemic has markedly changed the ways we live
and the ways we play games. This is because the situations disrupted by the virus have …

[HTML][HTML] The effectiveness of a serious game (MemoreBox) for cognitive functioning among seniors in care facilities: Field study

JM Kleschnitzki, L Beyer, R Beyer… - JMIR serious …, 2022 - games.jmir.org
Background Serious games have been found to have enhancing and preventative effects on
cognitive abilities in healthy older adults. Yet, there are few results on the effects in older …

[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review

A Abd-Alrazaq, I Abuelezz, A Hassan… - JMIR serious …, 2022 - games.jmir.org
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …