Actuating myself: Designing hand-games incorporating electrical muscle stimulation

R Patibanda, X Li, Y Chen, A Saini, CN Hill… - Extended Abstracts of …, 2021 - dl.acm.org
Motor movements are performed while playing hand-games such as Rock-paper-scissors or
Thumb-war. These games are believed to benefit both physical and mental health and are …

TouchMate: Understanding the Design of Body Actuating Games using Physical Touch

S Nisal, R Patibanda, A Saini… - Extended Abstracts of …, 2022 - dl.acm.org
Body-actuating technologies such as Electrical Muscle Stimulation (EMS) can actuate
multiple players simultaneously via physical touch. To investigate this opportunity, we …

Towards understanding the design of body-actuated play

R Patibanda, E Van Den Hoven… - Extended Abstracts of the …, 2022 - dl.acm.org
Bodily games often use players' physiology as input to provide output via screen-based
modalities. Game design researchers could extend the use of the body as input and output …

Imprecise but fun: Playful interaction using electromyography

J Karolus, S Thanheiser, D Peterson, N Viot… - Proceedings of the …, 2022 - dl.acm.org
Novel input methods for game design often excite users, especially if they extend the way
one interacts with the system. Electromyography (EMG) has the inherent potential to provide …

Adding force feedback to mixed reality experiences and games using electrical muscle stimulation

P Lopes, S You, A Ion, P Baudisch - … of the 2018 chi conference on …, 2018 - dl.acm.org
We present a mobile system that enhances mixed reality experiences and games with force
feedback by means of electrical muscle stimulation (EMS). The benefit of our approach is …

Hands-on introduction to interactive electrical muscle stimulation

P Lopes, M Pfeiffer, M Rohs, P Baudisch - Proceedings of the 2016 CHI …, 2016 - dl.acm.org
Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing
Systems: Hands-on Introduction to Intera Page 1 Hands-on Introduction to Interactive Electrical …

Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction

S Faltaous, JR Williamson, M Koelle, M Pfeiffer… - Proceedings of the CHI …, 2024 - dl.acm.org
Electrical Muscle Stimulation (EMS) has unique capabilities that can manipulate users'
actions or perceptions, such as actuating user movement while walking, changing the …

Paired-EMS: Enhancing Electrical Muscle Stimulation (EMS)-based Force Feedback Experience by Stimulating Both Muscles in Antagonistic Pairs

CY Cheng, Y Chen, SW Handani… - Proceedings of the CHI …, 2024 - dl.acm.org
Electrical Muscle Stimulation (EMS) has emerged as a key wearable haptic feedback
technology capable of simulating a wide range of force feedback, such as the impact force of …

DextrEMS: Increasing dexterity in electrical muscle stimulation by combining it with brakes

R Nith, SY Teng, P Li, Y Tao, P Lopes - The 34th annual ACM …, 2021 - dl.acm.org
Electrical muscle stimulation (EMS) is an emergent technique that miniaturizes force
feedback, especially popular for untethered haptic devices, such as mobile gaming, VR, or …

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World

R Patibanda, C Hill, A Saini, X Li, Y Chen… - Proceedings of the …, 2023 - dl.acm.org
Most digital bodily games focus on the body as they use movement as input. However, they
also draw the player's focus away from the body as the output occurs on visual displays …