Generative agents: Interactive simulacra of human behavior
Believable proxies of human behavior can empower interactive applications ranging from
immersive environments to rehearsal spaces for interpersonal communication to prototyping …
immersive environments to rehearsal spaces for interpersonal communication to prototyping …
Adapt: the agent development and prototyping testbed
A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …
human characters in a rich virtual environment. Our framework incorporates character …
[PDF][PDF] Improv: A system for scripting interactive actors in virtual worlds
K Perlin, A Goldberg - Proceedings of the 23rd annual conference on …, 1996 - dl.acm.org
Improv is a system for the creation of real− time behavior− based animated actors. There
have been several recent efforts to build network distributed autonomous agents. But in …
have been several recent efforts to build network distributed autonomous agents. But in …
[PDF][PDF] Automatic learning and generation of social behavior from collective human gameplay
Current approaches to authoring behavior and dialogue for agents that interact with humans
in virtual environments are labor intensive, yet often yield less robust results than desired in …
in virtual environments are labor intensive, yet often yield less robust results than desired in …
[PDF][PDF] Personality-rich believable agents that use language
AB Loyall, J Bates - Proceedings of the first international conference on …, 1997 - dl.acm.org
We are studying how to create believable agents that perform actions and use natural
language in interactive, animated, real-time worlds. Believable agents are autonomous …
language in interactive, animated, real-time worlds. Believable agents are autonomous …
Autonomous agents as synthetic characters
C Elliott, J Brzezinski - AI magazine, 1998 - ojs.aaai.org
Humans are social creatures. Much of our intelligence derives from our ability to manipulate
our environment through collaborative endeavors. Most extant computer programs and …
our environment through collaborative endeavors. Most extant computer programs and …
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive,
interactive performances. These performances are based on automatically generated and …
interactive performances. These performances are based on automatically generated and …
[PDF][PDF] Believable agents: building interactive personalities
AB Loyall - 1997 - cs.cmu.edu
In the traditional character-based arts of film, books, animation, or theater, the audience is
presented with vivid, powerful, personality-rich characters such as Rick from Casablanca or …
presented with vivid, powerful, personality-rich characters such as Rick from Casablanca or …
Dynamically altering agent behaviors using natural language instructions
R Bindiganavale, W Schuler, JM Allbeck… - Proceedings of the …, 2000 - dl.acm.org
Smart avatars are virtual human representations controlled by real people. Given
instructions interactively, smart avatars can act as autonomous or reactive agents. During a …
instructions interactively, smart avatars can act as autonomous or reactive agents. During a …
Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents
We describe an implemented system which automatically generates and animates
conversations between multiple human-like agents with appropriate and synchronized …
conversations between multiple human-like agents with appropriate and synchronized …