Generative agents: Interactive simulacra of human behavior

JS Park, J O'Brien, CJ Cai, MR Morris, P Liang… - Proceedings of the 36th …, 2023 - dl.acm.org
Believable proxies of human behavior can empower interactive applications ranging from
immersive environments to rehearsal spaces for interpersonal communication to prototyping …

Adapt: the agent development and prototyping testbed

A Shoulson, N Marshak, M Kapadia… - Proceedings of the ACM …, 2013 - dl.acm.org
We present ADAPT, a flexible platform for designing and authoring functional, purposeful
human characters in a rich virtual environment. Our framework incorporates character …

[PDF][PDF] Improv: A system for scripting interactive actors in virtual worlds

K Perlin, A Goldberg - Proceedings of the 23rd annual conference on …, 1996 - dl.acm.org
Improv is a system for the creation of real− time behavior− based animated actors. There
have been several recent efforts to build network distributed autonomous agents. But in …

[PDF][PDF] Automatic learning and generation of social behavior from collective human gameplay

J Orkin, D Roy - Proceedings of The 8th International Conference on …, 2009 - media.mit.edu
Current approaches to authoring behavior and dialogue for agents that interact with humans
in virtual environments are labor intensive, yet often yield less robust results than desired in …

[PDF][PDF] Personality-rich believable agents that use language

AB Loyall, J Bates - Proceedings of the first international conference on …, 1997 - dl.acm.org
We are studying how to create believable agents that perform actions and use natural
language in interactive, animated, real-time worlds. Believable agents are autonomous …

Autonomous agents as synthetic characters

C Elliott, J Brzezinski - AI magazine, 1998 - ojs.aaai.org
Humans are social creatures. Much of our intelligence derives from our ability to manipulate
our environment through collaborative endeavors. Most extant computer programs and …

Authoring scenes for adaptive, interactive performances

P Gebhard, M Kipp, M Klesen, T Rist - Proceedings of the second …, 2003 - dl.acm.org
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive,
interactive performances. These performances are based on automatically generated and …

[PDF][PDF] Believable agents: building interactive personalities

AB Loyall - 1997 - cs.cmu.edu
In the traditional character-based arts of film, books, animation, or theater, the audience is
presented with vivid, powerful, personality-rich characters such as Rick from Casablanca or …

Dynamically altering agent behaviors using natural language instructions

R Bindiganavale, W Schuler, JM Allbeck… - Proceedings of the …, 2000 - dl.acm.org
Smart avatars are virtual human representations controlled by real people. Given
instructions interactively, smart avatars can act as autonomous or reactive agents. During a …

Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents

J Cassell, C Pelachaud, N Badler… - Proceedings of the 21st …, 1994 - dl.acm.org
We describe an implemented system which automatically generates and animates
conversations between multiple human-like agents with appropriate and synchronized …