Switching to metaverse? Perspectives from push–pull–mooring model
Metaverse is envisioned to be a shared, immersive, and persistent 3D virtual place where
humans can experience life as they do in the physical world and much beyond. This …
humans can experience life as they do in the physical world and much beyond. This …
[HTML][HTML] Migration to the metaverse and its predictors: Attachment to virtual places and metaverse-related threat
The most ambitious visions of metaverse technology promise to create virtual places that
offer the same possibilities as the real world. However, as any novel technology, the …
offer the same possibilities as the real world. However, as any novel technology, the …
Extending the technology acceptance model (TAM) to Predict University Students' intentions to use metaverse-based learning platforms
Metaverse, which combines a number of information technologies, is the Internet of the
future. A media for immersive learning, metaverse could set future educational trends and …
future. A media for immersive learning, metaverse could set future educational trends and …
Investigation of learners' behavioral intentions to use metaverse learning environment in higher education: a virtual computer laboratory
The aim of this study is to investigate the determinants that affect undergraduate students'
behavioral intentions to continue learning computer hardware concepts utilizing a …
behavioral intentions to continue learning computer hardware concepts utilizing a …
Predicting the Acceptance of Metaverse for Educational Purposes in Universities: A Structural Equation Model and Mediation Analysis of the Extended Technology …
This study investigated factors that predict the acceptance of metaverse applications for
educational usage among university students from the facet of the Technology Acceptance …
educational usage among university students from the facet of the Technology Acceptance …
Should I use metaverse or not? An investigation of university students behavioral intention to use MetaEducation technology
N Misirlis, Y Nikolaidis, A Sabidussi - arXiv preprint arXiv:2311.15251, 2023 - arxiv.org
Metaverse, a burgeoning technological trend that combines virtual and augmented reality,
provides users with a fully digital environment where they can assume a virtual identity …
provides users with a fully digital environment where they can assume a virtual identity …
Students' perception on immersive learning through 2D and 3D metaverse platforms
Y Hwang, D Shin, H Lee - Educational technology research and …, 2023 - Springer
The main purpose of this paper is to add empirical data to the nascent field of metaverse
learning and teaching by examining factors affecting student participation and their …
learning and teaching by examining factors affecting student participation and their …
An analysis of the technology acceptance model in understanding university students behavioral intention to use metaverse technologies
N Misirlis, HB Munawar - arXiv preprint arXiv:2302.02176, 2023 - arxiv.org
Metaverse can be applied in several aspects of life such as the Economy, finance, social life,
working environment, healthcare, real estate, and education. In the last 2 and a half years …
working environment, healthcare, real estate, and education. In the last 2 and a half years …
A technology acceptance model survey of the metaverse prospects
The technology acceptance model is a widely used model to investigate whether users will
accept or refuse a new technology. The Metaverse is a 3D world based on virtual reality …
accept or refuse a new technology. The Metaverse is a 3D world based on virtual reality …
[HTML][HTML] Factors Impacting Users' Willingness to Adopt and Utilize the Metaverse in Education: A Systematic Review
M Al-kfairy, S Ahmed, A Khalil - Computers in Human Behavior Reports, 2024 - Elsevier
Purpose This study explores the factors influencing the adoption and acceptance of
Metaverse technologies in educational settings. Despite the growing interest in immersive …
Metaverse technologies in educational settings. Despite the growing interest in immersive …