[HTML][HTML] Gamification tools in higher education: creation and implementation of an escape room methodology in the pharmacy classroom
AI Fraguas-Sánchez, DR Serrano… - Education …, 2022 - mdpi.com
Educational escape rooms have emerged as an excellent active learning tool to improve
student learning, motivation, and engagement. In this work, a methodology to design and …
student learning, motivation, and engagement. In this work, a methodology to design and …
Unlocking student engagement: Creation, adaptation, and application of an educational escape room across three pharmacy campuses
H Eukel, J Frenzel, K Frazier… - Simulation & Gaming, 2020 - journals.sagepub.com
Background. Educational escape rooms are positively received by students, increase
knowledge, and serve as a platform for the active application of teamwork and team-based …
knowledge, and serve as a platform for the active application of teamwork and team-based …
[HTML][HTML] Educational escape rooms in pharmacy education: A narrative review
ASA Rahim, MS Abd Wahab, AA Ali… - Pharmacy …, 2022 - pharmacyeducation.fip.org
Background: The pharmacy profession has evolved tremendously, assuming important roles
in patient care and often working in multidisciplinary healthcare teams. Educational escape …
in patient care and often working in multidisciplinary healthcare teams. Educational escape …
Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class
J Cain - Currents in Pharmacy Teaching and Learning, 2019 - Elsevier
Background and purpose Adapting the popular entertainment activity “Escape Rooms” for
educational purposes is an innovative teaching method with the potential to improve the …
educational purposes is an innovative teaching method with the potential to improve the …
[HTML][HTML] Implementation of a hepatitis-themed virtual escape room in pharmacy education: A pilot study
As we enter a world of blended learning in higher education, an increased need for
adaptation of teaching strategies to enhance engagement has been recognised to amplify …
adaptation of teaching strategies to enhance engagement has been recognised to amplify …
[PDF][PDF] Gamification as a learning method in pharmacy education
MS Shawaqfeh - J Pharma Care Health Sys, 2015 - researchgate.net
Background: Collaborative learning through gamification can assist students in developing
knowledge building and interpersonal skills, as well as help improve comprehension and …
knowledge building and interpersonal skills, as well as help improve comprehension and …
[HTML][HTML] A collaborative escape room as gamification strategy to increase learning motivation and develop curricular skills of occupational therapy students
J Dugnol-Menéndez, E Jiménez-Arberas… - BMC Medical …, 2021 - Springer
Background This study presents an experiment regarding the introduction of gamification
strategies in occupational therapy courses. Based on previous studies, the objective is to …
strategies in occupational therapy courses. Based on previous studies, the objective is to …
A systematic review of escape room gaming in pharmacy education
Objectives The objectives of this review were to review the current literature on escape
rooms in pharmacy education, determine their impact on educational outcomes, and identify …
rooms in pharmacy education, determine their impact on educational outcomes, and identify …
An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs)
A Clauson, L Hahn, T Frame, A Hagan… - Currents in Pharmacy …, 2019 - Elsevier
Background and purpose In addition to clinical knowledge, teamwork and critical thinking
are skills necessary to be successful during advanced pharmacy practice experiences …
are skills necessary to be successful during advanced pharmacy practice experiences …
[HTML][HTML] Gamifying the university classroom: a comparative analysis of game dimensions through educational Escape Room and a digital board game
M Mauri-Medrano, S González-Yubero… - Frontiers in …, 2024 - frontiersin.org
Introduction University education is looking for innovative ways to enrich the teaching-
learning process. Methods This study aims to describe and compare two gamified …
learning process. Methods This study aims to describe and compare two gamified …
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