The Significance of Gameful Systems Design: A Journey through the Evolution of GamiDOC, from its Conceptualization to Experimental Validation

S Bassanelli - 2024 - iris.unitn.it
The integration of digital games into diverse aspects of human culture has led to a paradigm
shift in their utilization beyond mere entertainment. This doctoral thesis explores the …

Gamidoc: The importance of designing gamification in a proper way

S Bassanelli, A Bucchiarone… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Gamification, commonly described as the use of game design elements in non-game
contexts, is frequently adopted to enhance users' motivation, engagement, and happiness …

Gamidoc: A tool for designing and evaluating gamified solutions

S Bassanelli, A Bucchiarone - Extended abstracts of the 2022 annual …, 2022 - dl.acm.org
Gamified solutions provide similar experiences and motivations as games do; in recent
years, they have been increasingly used to motivate and engage users in several domains …

[PDF][PDF] Chi 2011 workshop gamification: Using game design elements in non-game contexts

TIC Gaming - Computers & education, 1999 - Citeseer
Abstract “Gamification” is an informal umbrella term for the use of video game elements in
non-gaming systems to improve user experience (UX) and user engagement. The recent …

[PDF][PDF] Game Design Concepts: A Tertiary Literature Review

S Klapztein, AG Santos, WO dos Santos… - … Interaction in Play …, 2024 - researchportal.tuni.fi
Over the years, gamification design has become widely discussed in design, services, and
human-computer interaction, due to the possibility that experience-centered design can lead …

[PDF][PDF] A Canvas Framework for Gameful Design Concepts

M Höllen, T Voit - STARTPLAY 2022, 2022 - kola.opus.hbz-nrw.de
Elaborating effective gameful designs efforts a deep understanding of game design
elements and “game literacy”. The most gamification endeavors are therefore very complex …

Fictional game elements: Critical perspectives on gamification design

A Rapp, F Cena, F Hopfgartner, J Hamari… - Proceedings of the 2016 …, 2016 - dl.acm.org
Gamification has been widely accepted in the HCI community in the last few years. However,
the current debate is focused on its short-term consequences, such as effectiveness and …

Gamification as a service

P Herzig - 2014 - tud.qucosa.de
Abstract (EN) Gamification is a novel method to improve engagement, motivation, or
participation in non-game contexts using game mechanics. To a large extent, gamification is …

[图书][B] Designing gamified systems: Meaningful play in interactive entertainment, marketing and education

S Gilbert - 2015 - taylorfrancis.com
Designing Gamified Systems is a fundamental guide for building essential skills in game
and interaction design to revitalize and reimagine real world systems–from cities and …

Lost in gamification design: A scientometric analysis

S Bassanelli, F Gini, A Bucchiarone, F Bonetti… - … Conference on Human …, 2024 - Springer
Gamification represents a solution to motivate and engage users by introducing elements
and characteristics of video games in non-playful activities. To help designers in the …