Virtual reality: A survey of enabling technologies and its applications in IoT

M Hu, X Luo, J Chen, YC Lee, Y Zhou, D Wu - Journal of Network and …, 2021 - Elsevier
Virtual Reality (VR) has shown great potential to revolutionize the market by providing users
immersive experiences with freedom of movement. Compared to traditional video streaming …

Virtual reality

I Wohlgenannt, A Simons, S Stieglitz - Business & Information Systems …, 2020 - Springer
Virtual Reality (VR) has become a trendy IT topic in the past few years. When Steven
Spielberg turned Ernest Cline's popular novel, Ready Player One, into a film, VR became …

[图书][B] Learning virtual reality: Developing immersive experiences and applications for desktop, web, and mobile

T Parisi - 2015 - books.google.com
As virtual reality approaches mainstream consumer use, a vibrant development ecosystem
has emerged in the past few years. This hands-on guide takes you through VR development …

[PDF][PDF] Environments and system types of virtual reality technology in STEM: A survey

AS Alqahtani, LF Daghestani… - International Journal of …, 2017 - academia.edu
Virtual Reality (VR) technology has been used widely today in Science, Technology,
Engineering and Mathematics (STEM) fields. The VR is emerging computer interface …

A systematic review of a virtual reality system from the perspective of user experience

YM Kim, I Rhiu, MH Yun - International Journal of Human …, 2020 - Taylor & Francis
Virtual reality (VR) is receiving attention enough to be considered as its revival age in both
industrial and academic field. Since VR systems have various types of interaction with users …

A survey on virtual reality

Q Zhao - Science in China Series F: Information Sciences, 2009 - Springer
Virtual reality (VR) is a scientific method and technology created during the exploration of
the nature by human beings to understand, simulate, and better adapt and use the nature …

A review of the capabilities of current low-cost virtual reality technology and its potential to enhance the design process

JQ Coburn, I Freeman… - … of computing and …, 2017 - asmedigitalcollection.asme.org
In the past few years, there have been some significant advances in consumer virtual reality
(VR) devices. Devices such as the Oculus Rift, HTC Vive, Leap Motion™ Controller, and …

A review paper on oculus rift-a virtual reality headset

PR Desai, PN Desai, KD Ajmera, K Mehta - arXiv preprint arXiv:1408.1173, 2014 - arxiv.org
Oculus rift: Virtual reality (VR) is a burgeoning field that has the inherent potential of
manipulating peoples mind with a superlative 3D experience. Oculus rift is one such …

Streaming virtual reality content

T El-Ganainy, M Hefeeda - arXiv preprint arXiv:1612.08350, 2016 - arxiv.org
The recent rise of interest in Virtual Reality (VR) came with the availability of commodity
commercial VR prod-ucts, such as the Head Mounted Displays (HMD) created by Oculus …

Head and body motion prediction to enable mobile VR experiences with low latency

X Hou, J Zhang, M Budagavi… - 2019 IEEE Global …, 2019 - ieeexplore.ieee.org
As virtual reality (VR) applications become popular, the desire to enable high-quality,
lightweight and mobile VR leads to various edge/cloud-based techniques. This paper …