Leap motion controller video game-based therapy for upper extremity motor recovery in patients with central nervous system diseases. a systematic review with meta …

I Cortes-Perez, N Zagalaz-Anula, D Montoro-Cardenas… - Sensors, 2021 - mdpi.com
Leap Motion Controller (LMC) is a virtual reality device that can be used in the rehabilitation
of central nervous system disease (CNSD) motor impairments. This review aimed to …

[HTML][HTML] Use of the leap motion controller® system in the rehabilitation of the upper limb in stroke. A systematic review

Á Aguilera-Rubio, IM Alguacil-Diego… - Journal of Stroke and …, 2022 - Elsevier
Objectives Upper limb impairment is the most common motor impairment in stroke survivors.
The use of new technologies in the field of rehabilitation aims to reduce the impact of …

Leap motion controlled video game-based therapy for upper limb rehabilitation in patients with Parkinson's disease: a feasibility study

P Fernández-González, M Carratalá-Tejada… - … of neuroengineering and …, 2019 - Springer
Background Non-immersive video games are currently being used as technological
rehabilitation tools for individuals with Parkinson's disease (PD). The aim of this feasibility …

Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: Randomized controlled trial

A Cuesta-Gómez, P Sánchez-Herrera-Baeza… - … of neuroengineering and …, 2020 - Springer
Background Dexterity and activities of daily living limitations on the upper limb (UL)
represent one of the most common problems in patients with multiple sclerosis (MS). The …

Usability of videogame-based dexterity training in the early rehabilitation phase of stroke patients: a pilot study

T Vanbellingen, SJ Filius, T Nyffeler… - Frontiers in …, 2017 - frontiersin.org
Background Approximately 70–80% of stroke survivors have limited activities of daily living,
mainly due to dexterous problems. Videogame-based training (VBT) along with virtual reality …

Leap motion controlled videogame-based therapy for rehabilitation of elderly patients with subacute stroke: a feasibility pilot study

M Iosa, G Morone, A Fusco, M Castagnoli… - Topics in stroke …, 2015 - Taylor & Francis
Background: The leap motion controller (LMC) is a new optoelectronic system for capturing
motion of both hands and controlling a virtual environment. Differently from previous …

Feasibility and efficacy of a virtual reality game-based upper extremity motor function rehabilitation therapy in patients with chronic stroke: A pilot study

Á Aguilera-Rubio, A Cuesta-Gómez… - International journal of …, 2022 - mdpi.com
Background: The objective of the present study was to develop a virtual reality protocol
based on activities of daily living and conventional rehabilitation, using Leap Motion …

The effect of robot-mediated virtual reality gaming on upper limb spasticity poststroke: a randomized-controlled trial

EM Abd El-Kafy, MA Alshehri, AAR El-Fiky… - Games for health …, 2022 - liebertpub.com
Objective: Stroke is a common reason for motor disability and is often associated with
spasticity and poor motor function of the upper limbs involved. Spasticity management is …

Game-based virtual reality interventions to improve upper limb motor function and quality of life after stroke: systematic review and meta-analysis

P Domínguez-Téllez, JA Moral-Muñoz… - Games for Health …, 2020 - liebertpub.com
Stroke is the main cause of disability in adulthood. Recent advances in virtual reality (VR)
technologies have led to its increased use in the rehabilitation of stroke patients. A …

[HTML][HTML] Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patients

JH Choi, EY Han, BR Kim, SM Kim… - Annals of …, 2014 - synapse.koreamed.org
Objective To investigate the effectiveness of commercial gaming-based virtual reality (VR)
therapy on the recovery of paretic upper extremity in subacute stroke patients. Methods …