Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions
This study aimed to characterize the biomechanical stresses in the neck and shoulder, self-
reported discomfort, and usability by different target distance or size during augmented …
reported discomfort, and usability by different target distance or size during augmented …
Effects of error rates and target sizes on neck and shoulder biomechanical loads during augmented reality interactions
Augmented reality (AR) interactions have been associated with increased biomechanical
loads on the neck and shoulders. To provide a better understanding of the factors that may …
loads on the neck and shoulders. To provide a better understanding of the factors that may …
The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions
The objective of this study was to evaluate the effect of different target locations on
musculoskeletal loading and task performance during virtual reality (VR) interactions. A …
musculoskeletal loading and task performance during virtual reality (VR) interactions. A …
Alterations in physical demands during virtual/augmented reality-based tasks: a systematic review
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …
The effects of shoulder posture on neck and shoulder musculoskeletal loading and discomfort during smartphone usage
While using their smartphone, users tend to adopt awkward neck and shoulder postures for
an extended duration. Such postures impose the risk of MSDs on those body parts …
an extended duration. Such postures impose the risk of MSDs on those body parts …
User discomfort evaluation research on the weight and wearing mode of head-wearable device
J Zhuang, Y Liu, Y Jia, Y Huang - … and Game Design: Proceedings of the …, 2019 - Springer
Augmented reality glasses are unlike regular glasses, its built-in camera, sensors and
modules make it a small computing device capable of independent data processing …
modules make it a small computing device capable of independent data processing …
The effects of target size and error rate on the cognitive demand and stress during augmented reality interactions
This study investigated the effects of target size and error rate on cognitive demand during
augmented reality (AR) interactions. In a repeated-measures laboratory study, twenty …
augmented reality (AR) interactions. In a repeated-measures laboratory study, twenty …
The effects of weight on comfort of virtual reality devices
With the development of technology, the virtual reality (VR) headsets are widely accepted
and used for leisure activities and training. However, research about the comfort of the VR …
and used for leisure activities and training. However, research about the comfort of the VR …
Determining the effects of AR/VR HMD design parameters (mass and inertia) on cervical spine joint torques
AN Astrologo, S Nano, EM Klemm, SJ Shefelbine… - Applied Ergonomics, 2024 - Elsevier
This study aimed to determine gravitational and dynamic torques and muscle activity of the
neck across a series of design parameters of head mounted displays (mass, center of mass …
neck across a series of design parameters of head mounted displays (mass, center of mass …
User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …