Evaluation of the biomechanical stress in the neck and shoulders during augmented reality interactions

JH Kim, H Ari, C Madasu, J Hwang - Applied Ergonomics, 2020 - Elsevier
This study aimed to characterize the biomechanical stresses in the neck and shoulder, self-
reported discomfort, and usability by different target distance or size during augmented …

Effects of error rates and target sizes on neck and shoulder biomechanical loads during augmented reality interactions

K Kia, J Hwang, JH Kim - Applied Ergonomics, 2023 - Elsevier
Augmented reality (AR) interactions have been associated with increased biomechanical
loads on the neck and shoulders. To provide a better understanding of the factors that may …

The effects of target location on musculoskeletal load, task performance, and subjective discomfort during virtual reality interactions

SA Penumudi, VA Kuppam, JH Kim, J Hwang - Applied ergonomics, 2020 - Elsevier
The objective of this study was to evaluate the effect of different target locations on
musculoskeletal loading and task performance during virtual reality (VR) interactions. A …

Alterations in physical demands during virtual/augmented reality-based tasks: a systematic review

PM Kuber, E Rashedi - Annals of Biomedical Engineering, 2023 - Springer
The digital world has recently experienced a swift rise in worldwide popularity due to Virtual
(VR) and Augmented Reality (AR) devices. However, concrete evidence about the effects of …

The effects of shoulder posture on neck and shoulder musculoskeletal loading and discomfort during smartphone usage

W Tapanya, MS Neubert, R Puntumetakul… - International Journal of …, 2021 - Elsevier
While using their smartphone, users tend to adopt awkward neck and shoulder postures for
an extended duration. Such postures impose the risk of MSDs on those body parts …

User discomfort evaluation research on the weight and wearing mode of head-wearable device

J Zhuang, Y Liu, Y Jia, Y Huang - … and Game Design: Proceedings of the …, 2019 - Springer
Augmented reality glasses are unlike regular glasses, its built-in camera, sensors and
modules make it a small computing device capable of independent data processing …

The effects of target size and error rate on the cognitive demand and stress during augmented reality interactions

K Kia, J Hwang, IS Kim, H Ishak, JH Kim - Applied ergonomics, 2021 - Elsevier
This study investigated the effects of target size and error rate on cognitive demand during
augmented reality (AR) interactions. In a repeated-measures laboratory study, twenty …

The effects of weight on comfort of virtual reality devices

Y Yan, K Chen, Y Xie, Y Song, Y Liu - … in Design: Proceedings of the AHFE …, 2019 - Springer
With the development of technology, the virtual reality (VR) headsets are widely accepted
and used for leisure activities and training. However, research about the comfort of the VR …

Determining the effects of AR/VR HMD design parameters (mass and inertia) on cervical spine joint torques

AN Astrologo, S Nano, EM Klemm, SJ Shefelbine… - Applied Ergonomics, 2024 - Elsevier
This study aimed to determine gravitational and dynamic torques and muscle activity of the
neck across a series of design parameters of head mounted displays (mass, center of mass …

User discomfort while using a virtual reality headset as a personal viewing system for text-intensive office tasks

E Kim, G Shin - Ergonomics, 2021 - Taylor & Francis
Ergonomics issues while using virtual reality (VR) headsets for text-intensive applications
have not been studied. Measures of neck and shoulder discomfort and simulator sickness …