People, places, and time: a large-scale, longitudinal study of transformed avatars and environmental context in group interaction in the metaverse
As the metaverse expands, understanding how people use virtual reality to learn and
connect is increasingly important. We used the Transformed Social Interaction paradigm to …
connect is increasingly important. We used the Transformed Social Interaction paradigm to …
Understanding group behavior in virtual reality: A large-scale, longitudinal study in the metaverse
Networked virtual reality (VR) allows people to interact via avatars. The metaverse, or the
promise of experiences in immersive digital worlds, is technologically possible but a …
promise of experiences in immersive digital worlds, is technologically possible but a …
[图书][B] Being there together: Social interaction in shared virtual environments
R Schroeder - 2010 - books.google.com
Virtual environments provide places for'being there together', for avatars to interact with each
other in computer-generated spaces. They range from immersive systems in which people …
other in computer-generated spaces. They range from immersive systems in which people …
Avatar led interventions in the Metaverse reveal that interpersonal effectiveness can be measured, predicted, and improved
A Nagendran, S Compton, WC Follette… - Scientific Reports, 2022 - nature.com
Experiential learning has been known to be an engaging and effective modality for personal
and professional development. The Metaverse provides ample opportunities for the creation …
and professional development. The Metaverse provides ample opportunities for the creation …
Factors affecting sense of presence in a virtual reality social environment: A qualitative study
S Riches, S Elghany, P Garety… - … , Behavior, and Social …, 2019 - liebertpub.com
Sense of presence is an important factor influencing the quality of the virtual reality (VR)
experience. However, there is limited understanding of what factors affect presence in virtual …
experience. However, there is limited understanding of what factors affect presence in virtual …
Communication behavior in embodied virtual reality
Embodied virtual reality faithfully renders users' movements onto an avatar in a virtual 3D
environment, supporting nuanced nonverbal behavior alongside verbal communication. To …
environment, supporting nuanced nonverbal behavior alongside verbal communication. To …
How avatar identification affects enjoyment in the metaverse: the roles of avatar customization and social engagement
Despite growing interest in studying the metaverse, a theory-driven investigation into the
factors that contribute to an enjoyable metaverse experience remains scarce. The current …
factors that contribute to an enjoyable metaverse experience remains scarce. The current …
Social interactions in the metaverse: Framework, initial evidence, and research roadmap
T Hennig-Thurau, DN Aliman, AM Herting… - Journal of the Academy …, 2023 - Springer
Real-time multisensory social interactions (RMSIs) between people are at the center of the
metaverse, a new computer-mediated environment consisting of virtual “worlds” in which …
metaverse, a new computer-mediated environment consisting of virtual “worlds” in which …
Effect of behavioral realism on social interactions inside collaborative virtual environments
F Herrera, SY Oh, JN Bailenson - Presence, 2020 - ieeexplore.ieee.org
Collaborative virtual environments (CVEs), wherein people can virtually interact with each
other via avatars, are becoming increasingly prominent. However, CVEs differ in type of …
other via avatars, are becoming increasingly prominent. However, CVEs differ in type of …
The effects of immersion and real-world distractions on virtual social interactions
C Oh, F Herrera, J Bailenson - Cyberpsychology, Behavior, and …, 2019 - liebertpub.com
This study explores the independent and joint effects of immersion and real-world
distractions (a ringing cell phone) on cognitive (ie, recognition and recall), affective valence …
distractions (a ringing cell phone) on cognitive (ie, recognition and recall), affective valence …