Understanding the role of interactive machine learning in movement interaction design

M Gillies - ACM Transactions on Computer-Human Interaction …, 2019 - dl.acm.org
Interaction based on human movement has the potential to become an important new
paradigm of human-computer interaction. However, high quality, mainstream movement …

Non-representational interaction design

M Gillies, A Kleinsmith - Contemporary Sensorimotor Theory, 2014 - Springer
This paper presents how non-representational views of cognition can inform interaction
design as it moves from traditional graphical user interfaces to more bodily forms of …

Moving and making strange: An embodied approach to movement-based interaction design

L Loke, T Robertson - ACM Transactions on Computer-Human …, 2013 - dl.acm.org
There is growing interest in designing for movement-based interactions with technology,
now that various sensing technologies are available enabling a range of movement …

InteractML: Making machine learning accessible for creative practitioners working with movement interaction in immersive media

C Hilton, N Plant, C Gonzalez Diaz, P Perry… - Proceedings of the 27th …, 2021 - dl.acm.org
Interactive Machine Learning offers a method for designing movement interaction that
supports creators in implementing even complex movement designs in their immersive …

Observations on experience and flow in movement-based interaction

A Nijholt, M Pasch, B van Dijk, D Reidsma… - Whole Body …, 2011 - Springer
Movement-based interfaces assume that their users move. Users have to perform exercises,
they have to dance, they have to golf or football, or they want to train particular bodily skills …

Understanding movement for interaction design: frameworks and approaches

L Loke, AT Larssen, T Robertson, J Edwards - Personal and Ubiquitous …, 2007 - Springer
The results of a study of two computer games, that use human movement as direct input,
were analysed using four existing frameworks and approaches, drawn from different …

Embodied design of full bodied interaction with virtual humans

M Gillies, H Brenton, A Kleinsmith - … of the 2nd International Workshop on …, 2015 - dl.acm.org
This paper presents a system that allows end users to design full body interactions with 3D
animated virtual character through a process we call Interactive Performance Capture. This …

Introduction to the special issue on movement-based interaction

AT Larssen, T Robertson, L Loke, J Edwards - Personal and Ubiquitous …, 2007 - Springer
We are pleased to present this special issue of the Journal of Personal and Ubiquitous
Computing on movement-based interaction. In this special issue we aim to bring together …

Instructing people for training gestural interactive systems

S Fothergill, H Mentis, P Kohli, S Nowozin - Proceedings of the SIGCHI …, 2012 - dl.acm.org
Entertainment and gaming systems such as the Wii and XBox Kinect have brought
touchless, body-movement based interfaces to the masses. Systems like these enable the …

Understanding expressive action

CR Wren - 2000 - dspace.mit.edu
We strain our eyes, cramp our necks, and destroy our hands trying to interact with computer
on their terms. At the extreme, we strap on devices and weigh ourselves down with cables …