Immersive virtual reality in STEM: is IVR an effective learning medium and does adding self-explanation after a lesson improve learning outcomes?
L Elme, MLM Jørgensen, G Dandanell… - … technology research and …, 2022 - Springer
The goal of the current study was to investigate the effects of an immersive virtual reality
(IVR) science simulation on learning in a higher educational setting, and to assess whether …
(IVR) science simulation on learning in a higher educational setting, and to assess whether …
[HTML][HTML] Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment
OA Meyer, MK Omdahl, G Makransky - Computers & Education, 2019 - Elsevier
Immersive virtual reality (VR) is predicted to have a significant impact on education; but most
studies investigating learning with immersive VR have reported mixed results when …
studies investigating learning with immersive VR have reported mixed results when …
Individual differences in executive function affect learning with immersive virtual reality
Background Immersive virtual reality (IVR) is a new technology that could motivate learners,
but also could contain distracting elements that increase cognitive demands on learners. In …
but also could contain distracting elements that increase cognitive demands on learners. In …
Facilitating learning in immersive virtual reality: Segmentation, summarizing, both or none?
S Klingenberg, R Fischer, I Zettler… - Journal of Computer …, 2023 - Wiley Online Library
Introduction This study investigates the effectiveness of the segmentation principle from the
cognitive theory of multimedia learning as well as the effectiveness of the generative …
cognitive theory of multimedia learning as well as the effectiveness of the generative …
Investigating the effect of teaching as a generative learning strategy when learning through desktop and immersive VR: A media and methods experiment
S Klingenberg, MLM Jørgensen… - British Journal of …, 2020 - Wiley Online Library
Immersive virtual reality (IVR) simulations for education have been found to increase
affective outcomes compared to traditional media, but the effects on learning are mixed. As …
affective outcomes compared to traditional media, but the effects on learning are mixed. As …
The modality effect reverses in a virtual reality learning environment and influences cognitive load
Abstract When Virtual Reality (VR) is used to present learning content, the three-
dimensional image is often not sufficient and additional text is required, either in the form of …
dimensional image is often not sufficient and additional text is required, either in the form of …
The potential of immersive virtual reality to enhance learning: A meta-analysis
Research on the impact of immersive virtual reality (I-VR) technology on learning has
become necessary with the decreasing cost of virtual reality technologies and the …
become necessary with the decreasing cost of virtual reality technologies and the …
[HTML][HTML] Learning effectiveness of immersive virtual reality in education and training: A systematic review of findings
M Conrad, D Kablitz, S Schumann - Computers & Education: X Reality, 2024 - Elsevier
The use of immersive virtual reality (IVR) offers a variety of design possibilities for action-
oriented teaching and learning that enables the promotion of specific knowledge and skills …
oriented teaching and learning that enables the promotion of specific knowledge and skills …
Learning about history in immersive virtual reality: does immersion facilitate learning?
A relatively new technology being used to deliver academic lessons is immersive virtual
reality (IVR). This study examined whether IVR is a more effective instructional medium than …
reality (IVR). This study examined whether IVR is a more effective instructional medium than …
Learning in virtual reality: Effects on performance, emotion and engagement
D Allcoat, A von Mühlenen - Research in Learning Technology, 2018 - journal.alt.ac.uk
Recent advances in virtual reality (VR) technology allow for potential learning and education
applications. For this study, 99 participants were assigned to one of three learning …
applications. For this study, 99 participants were assigned to one of three learning …