Re-shaping Post-COVID-19 teaching and learning: A blueprint of virtual-physical blended classrooms in the metaverse era
During the COVID-19 pandemic, most countries have experienced some form of remote
education through video conferencing software platforms. However, these software …
education through video conferencing software platforms. However, these software …
Collaborative Virtual Reality in Higher Education: Students' Perceptions on Presence, Challenges, Affordances, and Potential
TH Laine, W Lee - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
The metaverse is a network of interoperable and persistent 3-D virtual worlds where users
can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and …
can coexist and interact through mechanisms, such as gamification, nonfungible tokens, and …
Constructing an edu-metaverse ecosystem: A new and innovative framework
The Metaverse is a network of 3-D virtual worlds supporting social connections among its
users and enabling them to participate in activities mimicking real life. It merges physical and …
users and enabling them to participate in activities mimicking real life. It merges physical and …
Metaverse: A potential virtual-physical ecosystem for innovative blended education and training
S Mitra - Journal of Metaverse, 2023 - dergipark.org.tr
Recently online education has become quite popular, especially during the recent COVID-
19 pandemic situations when mostly few remote synchronous S/W platforms were usually …
19 pandemic situations when mostly few remote synchronous S/W platforms were usually …
Work-in-progress—learning about virtual worlds in virtual worlds: How remote learning in a pandemic can inform future teaching
In response to the COVID-19 pandemic, many university classes shifted to remote learning.
In some cases, this requirement intersected in productive ways with course content …
In some cases, this requirement intersected in productive ways with course content …
Advancing education through extended reality and internet of everything enabled metaverses: applications, challenges, and open issues
SK Jagatheesaperumal, K Ahmad… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Metaverse has evolved as one of the popular research agenda that let users learn, socialize,
and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia …
and collaborate in a networked 3-D immersive virtual world. Due to the rich multimedia …
[PDF][PDF] Will virtual replace classroom teaching? Lessons from virtual classes via zoom in the times of COVID-19
M de Oliveira Dias, R Lopes… - Journal of Advances in …, 2020 - saudijournals.com
Two months after the World Health Organization (WHO) has declared the COVID-19 as a
pandemic, near 3.7 million people were confirmed positive to the coronavirus, with 253.831 …
pandemic, near 3.7 million people were confirmed positive to the coronavirus, with 253.831 …
A study on metaverse construction and use cases for non-face-to-face education
JH Kim, BS Lee, SJ Choi - The Journal of the Convergence on …, 2022 - koreascience.kr
Abstract Recently, due to COVID-19, non-face-to-face online lectures are being held all over
the world. In higher education in the post-corona era, distance learning has become the …
the world. In higher education in the post-corona era, distance learning has become the …
[HTML][HTML] The metaverse—An alternative education space
S Mistretta - AI, Computer Science and Robotics Technology, 2022 - intechopen.com
The Metaverse is a 3D virtual environment already populated by our students. In the form of
avatars, their unique personas happily collaborate in spaces such as Roblox and Minecraft …
avatars, their unique personas happily collaborate in spaces such as Roblox and Minecraft …
Smart factory using virtual reality and online multi-user: Towards a metaverse for experimental frameworks
Virtual reality (VR) has been brought closer to the general public over the past decade as it
has become increasingly available for desktop and mobile platforms. As a result, consumer …
has become increasingly available for desktop and mobile platforms. As a result, consumer …