Closet: Modeling clothed humans on continuous surface with explicit template decomposition
Creating animatable avatars from static scans requires the modeling of clothing
deformations in different poses. Existing learning-based methods typically add pose …
deformations in different poses. Existing learning-based methods typically add pose …
Learning implicit templates for point-based clothed human modeling
We present FITE, a First-Implicit-Then-Explicit framework for modeling human avatars in
clothing. Our framework first learns implicit surface templates representing the coarse …
clothing. Our framework first learns implicit surface templates representing the coarse …
SCALE: Modeling clothed humans with a surface codec of articulated local elements
Learning to model and reconstruct humans in clothing is challenging due to articulation, non-
rigid deformation, and varying clothing types and topologies. To enable learning, the choice …
rigid deformation, and varying clothing types and topologies. To enable learning, the choice …
The power of points for modeling humans in clothing
Currently it requires an artist to create 3D human avatars with realistic clothing that can
move naturally. Despite progress on 3D scanning and modeling of human bodies, there is …
move naturally. Despite progress on 3D scanning and modeling of human bodies, there is …
Learning to dress 3d people in generative clothing
Three-dimensional human body models are widely used in the analysis of human pose and
motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do …
motion. Existing models, however, are learned from minimally-clothed 3D scans and thus do …
Neural point-based shape modeling of humans in challenging clothing
Parametric 3D body models like SMPL only represent minimally-clothed people and are
hard to extend to clothing because they have a fixed mesh topology and resolution. To …
hard to extend to clothing because they have a fixed mesh topology and resolution. To …
Tailornet: Predicting clothing in 3d as a function of human pose, shape and garment style
In this paper, we present TailorNet, a neural model which predicts clothing deformation in
3D as a function of three factors: pose, shape and style (garment geometry), while retaining …
3D as a function of three factors: pose, shape and style (garment geometry), while retaining …
SCANimate: Weakly supervised learning of skinned clothed avatar networks
We present SCANimate, an end-to-end trainable framework that takes raw 3D scans of a
clothed human and turns them into an animatable avatar. These avatars are driven by pose …
clothed human and turns them into an animatable avatar. These avatars are driven by pose …
Smplicit: Topology-aware generative model for clothed people
In this paper we introduce SMPLicit, a novel generative model to jointly represent body
pose, shape and clothing geometry. In contrast to existing learning-based approaches that …
pose, shape and clothing geometry. In contrast to existing learning-based approaches that …
Pbns: Physically based neural simulator for unsupervised garment pose space deformation
We present a methodology to automatically obtain Pose Space Deformation (PSD) basis for
rigged garments through deep learning. Classical approaches rely on Physically Based …
rigged garments through deep learning. Classical approaches rely on Physically Based …