Look on the Bright Side (of Media Effects): Pokémon Go as a Catalyst for Positive Life Experiences

JA Bonus, A Peebles, ML Mares, IG Sarmiento - Media Psychology, 2018 - Taylor & Francis
This study examined whether playing an augmented reality (AR) video game might benefit
players' psychological well-being. Specifically, it tested predictions afforded by integrating …

Being a kid again: Playing Pokémon Go contributes to wellbeing through nostalgia

T Wulf, M Baldwin - SCM Studies in Communication and Media, 2020 - nomos-elibrary.de
This research investigates the augmented-reality smartphone game Pokémon Go and
proposes that nostalgia is one particular reason for the game's popularity and success. We …

Once upon a game: Exploring video game nostalgia and its impact on well-being.

T Wulf, ND Bowman, JA Velez… - Psychology of Popular …, 2020 - psycnet.apa.org
Retro gaming and the renaissance of past video games has been an emerging area of
interest for media research within the past years. Yet, there is little empirical research trying …

Positively playful: when videogames lead to player wellbeing

K Vella, D Johnson, L Hides - … of the First International Conference on …, 2013 - dl.acm.org
Videogames are an increasingly popular entertainment choice, yet we have a limited
understanding of their potential wellbeing benefits. The current research used an online …

Catching more than pocket monsters: Pokémon Go's social and psychological effects on players

PJ Ewell, MC Quist, CS Øverup, H Watkins… - The Journal of social …, 2020 - Taylor & Francis
The augmented reality mobile game Pokémon Go has reached unprecedented popularity
since its release in 2016. The game has received intense media attention, but scientific …

[HTML][HTML] The race to escape: Location-based escapism and physical activity as a motivator in the consumption of the AR game Pokémon Go

T Laor - … : Journal of Psychosocial Research on Cyberspace, 2020 - cyberpsychology.eu
This research examines motives for engagement in Augmented Reality (AR) games. The
research field examined in this study was Pokémon Go, due to the game's rapid rise in …

Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness

K Koban, J Biehl, J Bornemeier… - Behaviour & Information …, 2022 - Taylor & Francis
Based on the general assumption that even problematic behaviours are associated with an
inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations …

[HTML][HTML] How passion for playing world of warcraft predicts in-game social capital, loneliness, and wellbeing

RL Mandryk, J Frommel, A Armstrong… - Frontiers in …, 2020 - frontiersin.org
Playing digital games can nurture wellbeing by helping players recover from daily stressors,
cope with life's challenges, practice emotion regulation, and engage in meaningful social …

[图书][B] Video games and well-being: press start

R Kowert - 2019 - books.google.com
This book examines how video game mechanics and narratives can teach players skills
associated with increased psychological well-being. It integrates research from psychology …

Motives matter: motives for playing Pokémon Go and implications for well-being

C Yang, D Liu - Cyberpsychology, Behavior, and Social Networking, 2017 - liebertpub.com
Mobile games such as Pokémon Go have become a major form of entertainment, and yet
little is known about why people play the games and how their motives associate with well …