[HTML][HTML] Design recommendations for XR-based motor rehabilitation exergames at home

EA Lorenz, A Bråten Støen, M Lie Fridheim… - Frontiers in Virtual …, 2024 - frontiersin.org
Introduction: Acquired brain injuries pose significant societal and individual challenges
worldwide. The adoption of XR technologies presents an opportunity to enhance current …

[HTML][HTML] Design of Virtual Reality Exergames for Upper Limb Stroke Rehabilitation Following Iterative Design Methods: Usability Study

JFV Castillo, MFM Vega, JEM Cardona… - JMIR Serious …, 2024 - games.jmir.org
Background: Since the early 2000s, there has been a growing interest in using exercise
video games (exergames) and virtual reality (VR)–based interventions as innovative …

[HTML][HTML] A perspective on implementation of technology-driven exergames for adults as telerehabilitation services

CJW Meulenberg, ED de Bruin, U Marusic - Frontiers in psychology, 2022 - frontiersin.org
A major concern of public health authorities is to also encourage adults to be exposed to
enriched environments (sensory and cognitive-motor activity) during the pandemic …

Born to Run, Programmed to Play: Mapping the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the CHI …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

CIEMER in action: from development to application of a co-creative, interdisciplinary exergame design process in XR

C Retz, TJ Klotzbier, S Ghellal, N Schott - Frontiers in Virtual Reality, 2024 - frontiersin.org
Introduction Motor-cognitive learning is crucial for achieving and maintaining wellbeing.
Exergames can effectively facilitate this type of learning due to their inherent qualities of …

Adaptive virtual reality exergame for individualized rehabilitation for persons with spinal cord injury

SM Palaniappan, S Suresh, JM Haddad… - Computer Vision–ECCV …, 2020 - Springer
Typical exergames used for rehabilitative therapy can be either too difficult to play or
monotonous leading to a lack of adherence. Adapting exergames by tuning various …

Perceptions of stroke survivors regarding factors affecting adoption of technology and exergames for rehabilitation

S Krishnan, MA Mandala, SL Wolf, A Howard… - PM&R, 2023 - Wiley Online Library
Background Task‐specific motor training and repetitive practice are essential components of
clinical rehabilitation. Emerging evidence suggests that incorporating gaming interfaces …

A novel approach to integrate VR exer-games for stroke rehabilitation: Evaluating the implementation of a 'games room'

C Perez, F Kaizer, P Archambault… - … Conference on Virtual …, 2017 - ieeexplore.ieee.org
This study evaluates the integration of virtual reality (VR) exer-games for people post-stroke
through the implementation of a “exer-games room” in an inpatient rehabilitation hospital …

[HTML][HTML] Usability evaluation of low-cost virtual reality hand and arm rehabilitation games

NJ Seo, JA Kumar, P Hur, V Crocher… - Journal of …, 2016 - ncbi.nlm.nih.gov
The emergence of lower-cost motion tracking devices enables home-based virtual reality
rehabilitation activities and increased accessibility to patients. Currently, little documentation …

Seas the day: Co‐designing immersive virtual reality exergames with exercise professionals and people living with dementia

S Mehrabi, JE Muñoz, A Basharat, Y Li… - Alzheimer's & …, 2021 - Wiley Online Library
Background Physical activity (PA) is associated with physical and cognitive benefits among
people living with dementia or mild cognitive impairment (PLWD/MCI) and is a meaningful …