A scoping survey on cross-reality systems
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …
users to experience digital realities. Known as distinct technology classes, the lines between …
Shared user interfaces of physiological data: Systematic review of social biofeedback systems and contexts in hci
As an emerging interaction paradigm, physiological computing is increasingly being used to
both measure and feed back information about our internal psychophysiological states …
both measure and feed back information about our internal psychophysiological states …
How does HCI understand human agency and autonomy?
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …
developments, including ubiquitous AI and the growing integration of technologies into our …
Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …
[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …
overall wearable computing, wearable devices have become a mainstay in everyday life …
My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games
Social games benefit from social connectedness between players because it improves the
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …
[HTML][HTML] DAVE: Deep learning-based asymmetric virtual environment for immersive experiential metaverse content
Y Cho, S Hong, M Kim, J Kim - Electronics, 2022 - mdpi.com
In this study, we design an interface optimized for the platform by adopting deep learning in
an asymmetric virtual environment where virtual reality (VR) and augmented reality (AR) …
an asymmetric virtual environment where virtual reality (VR) and augmented reality (AR) …
Lessons learned from a human-centered design of an immersive exergame for people with dementia
Cognitive-physical exercises can reduce the progression of dementia. However, traditional
methods often induce problems (eg, lack of motivation), whereas the success of recent …
methods often induce problems (eg, lack of motivation), whereas the success of recent …
Enabling immersive exercise activities for older adults: A comparison of virtual reality exergames and traditional video exercises
Participating in cognitive and physical activities can help older adults to live a healthy and
independent life. However, with the ongoing pandemic, face-to-face training options became …
independent life. However, with the ongoing pandemic, face-to-face training options became …
Xave: Cross-platform based asymmetric virtual environment for immersive content
Y Cho, M Park, J Kim - IEEE Access, 2023 - ieeexplore.ieee.org
This study proposes XAVE–an asymmetric virtual environment in which users on various
devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and …
devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and …