A scoping survey on cross-reality systems

J Auda, U Gruenefeld, S Faltaous, S Mayer… - ACM Computing …, 2023 - dl.acm.org
Immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) empower
users to experience digital realities. Known as distinct technology classes, the lines between …

Shared user interfaces of physiological data: Systematic review of social biofeedback systems and contexts in hci

C Moge, K Wang, Y Cho - Proceedings of the 2022 CHI Conference on …, 2022 - dl.acm.org
As an emerging interaction paradigm, physiological computing is increasingly being used to
both measure and feed back information about our internal psychophysiological states …

How does HCI understand human agency and autonomy?

D Bennett, O Metatla, A Roudaut… - Proceedings of the 2023 …, 2023 - dl.acm.org
Human agency and autonomy have always been fundamental concepts in HCI. New
developments, including ubiquitous AI and the growing integration of technologies into our …

Something personal from the metaverse: goals, topics, and contextual factors of self-disclosure in commercial social VR

P Sykownik, D Maloney, G Freeman… - Proceedings of the 2022 …, 2022 - dl.acm.org
Current Social VR literature provides limited insight on one of the most critical behaviors for
developing and maintaining interpersonal relationships: self-disclosure. Therefore, we …

[HTML][HTML] Wearable gaming technology: A study on the relationships between wearable features and gameful experiences

N Xi, J Chen, S Jabari, J Hamari - International Journal of Human …, 2024 - Elsevier
With the parallel advancement and evolution of psycho-physiological sensors, haptics, and
overall wearable computing, wearable devices have become a mainstay in everyday life …

My Heart Will Go On: Implicitly Increasing Social Connectedness by Visualizing Asynchronous Players' Heartbeats in VR Games

L Hirsch, F Müller, F Chiossi, T Benga… - Proceedings of the ACM …, 2023 - dl.acm.org
Social games benefit from social connectedness between players because it improves the
gaming experience and increases enjoyment. In virtual reality (VR), various approaches …

[HTML][HTML] DAVE: Deep learning-based asymmetric virtual environment for immersive experiential metaverse content

Y Cho, S Hong, M Kim, J Kim - Electronics, 2022 - mdpi.com
In this study, we design an interface optimized for the platform by adopting deep learning in
an asymmetric virtual environment where virtual reality (VR) and augmented reality (AR) …

Lessons learned from a human-centered design of an immersive exergame for people with dementia

S Karaosmanoglu, S Rings, L Kruse, C Stein… - Proceedings of the …, 2021 - dl.acm.org
Cognitive-physical exercises can reduce the progression of dementia. However, traditional
methods often induce problems (eg, lack of motivation), whereas the success of recent …

Enabling immersive exercise activities for older adults: A comparison of virtual reality exergames and traditional video exercises

L Kruse, S Karaosmanoglu, S Rings, B Ellinger… - Societies, 2021 - mdpi.com
Participating in cognitive and physical activities can help older adults to live a healthy and
independent life. However, with the ongoing pandemic, face-to-face training options became …

Xave: Cross-platform based asymmetric virtual environment for immersive content

Y Cho, M Park, J Kim - IEEE Access, 2023 - ieeexplore.ieee.org
This study proposes XAVE–an asymmetric virtual environment in which users on various
devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and …