Current climate for digital game-based learning of science in further and higher education
Digital game-based learning (DGBL) is being used increasingly as an alternative learning
tool to teach science in further and higher education. A variety of digital game formats …
tool to teach science in further and higher education. A variety of digital game formats …
[HTML][HTML] From virtual reality to immersive analytics in bioinformatics
Bioinformatics-related research produces huge heterogeneous amounts of data. This wealth
of information includes data describing metabolic mechanisms and pathways, proteomics …
of information includes data describing metabolic mechanisms and pathways, proteomics …
Immersive analytics applications in life and health sciences
Life and health sciences are key application areas for immersive analytics. This spans a
broad range including medicine (eg, investigations in tumour boards), pharmacology (eg …
broad range including medicine (eg, investigations in tumour boards), pharmacology (eg …
[HTML][HTML] Gaming for the Education of Biology in High Schools
M Lantzouni, V Poulopoulos, M Wallace - Encyclopedia, 2024 - mdpi.com
Definition Game-based learning refers to an educational approach where games (digital or
analogue) are used in order to engage students in interactive and immersive experiences …
analogue) are used in order to engage students in interactive and immersive experiences …
[PDF][PDF] Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization.
Three-dimensional cell visualization is an important topic in today's cytology-affiliated
community. Cell illustrations and animations are used for scientific as well as for educational …
community. Cell illustrations and animations are used for scientific as well as for educational …
EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform
YD Liu, B Marne, I Marfisi-Schottman, T Galpin… - … Conference on Games …, 2023 - Springer
This paper presents EscapeCell, a Serious Game to help undergraduate students
understand plant cellular biology. Each course chapter is enriched with one mini-game, a …
understand plant cellular biology. Each course chapter is enriched with one mini-game, a …
Academic game development: practices and design strategies for creating STEM games
ME Stenerson - 2012 - search.proquest.com
In the last decade, there has been an increase in legislation and funding that aims to get
students in the United States interested in fields involving science, technology, engineering …
students in the United States interested in fields involving science, technology, engineering …
Digital gaming: The HIV replication cycle and biomedical graduate education
Despite advances in scientific discoveries and in pedagogy, how we teach complex
concepts to post-secondary (ie, graduate) students about human immunodeficiency virus …
concepts to post-secondary (ie, graduate) students about human immunodeficiency virus …
Network Analysis and Integration in a Virtual Cell Environment
B Sommer - Approaches in Integrative Bioinformatics: Towards the …, 2013 - Springer
Integrative Bioinformatics combines a number of different disciplines related to biology as
well as informatics. One major target of this research area is the creation of a virtual cell …
well as informatics. One major target of this research area is the creation of a virtual cell …
[引用][C] A software environment for visualizing high-dimensional data using contextual self-organizing maps linked with immersive virtual reality
T Richardson - 2013