Current climate for digital game-based learning of science in further and higher education

CL Brown, MA Comunale, B Wigdahl… - FEMS microbiology …, 2018 - academic.oup.com
Digital game-based learning (DGBL) is being used increasingly as an alternative learning
tool to teach science in further and higher education. A variety of digital game formats …

[HTML][HTML] From virtual reality to immersive analytics in bioinformatics

B Sommer, M Baaden, M Krone… - Journal of integrative …, 2018 - degruyter.com
Bioinformatics-related research produces huge heterogeneous amounts of data. This wealth
of information includes data describing metabolic mechanisms and pathways, proteomics …

Immersive analytics applications in life and health sciences

T Czauderna, J Haga, J Kim, M Klapperstück, K Klein… - Immersive …, 2018 - Springer
Life and health sciences are key application areas for immersive analytics. This spans a
broad range including medicine (eg, investigations in tumour boards), pharmacology (eg …

[HTML][HTML] Gaming for the Education of Biology in High Schools

M Lantzouni, V Poulopoulos, M Wallace - Encyclopedia, 2024 - mdpi.com
Definition Game-based learning refers to an educational approach where games (digital or
analogue) are used in order to engage students in interactive and immersive experiences …

[PDF][PDF] Membrane Mapping: Combining Mesoscopic and Molecular Cell Visualization.

T Waltemate, B Sommer, M Botsch - VCBM, 2014 - diglib.eg.org
Three-dimensional cell visualization is an important topic in today's cytology-affiliated
community. Cell illustrations and animations are used for scientific as well as for educational …

EscapeCell: Serious Game Integration to a University Biology Course on an E-Learning Platform

YD Liu, B Marne, I Marfisi-Schottman, T Galpin… - … Conference on Games …, 2023 - Springer
This paper presents EscapeCell, a Serious Game to help undergraduate students
understand plant cellular biology. Each course chapter is enriched with one mini-game, a …

Academic game development: practices and design strategies for creating STEM games

ME Stenerson - 2012 - search.proquest.com
In the last decade, there has been an increase in legislation and funding that aims to get
students in the United States interested in fields involving science, technology, engineering …

Digital gaming: The HIV replication cycle and biomedical graduate education

C Brown, A Foster, B Wigdahl… - … on Games Based …, 2016 - books.google.com
Despite advances in scientific discoveries and in pedagogy, how we teach complex
concepts to post-secondary (ie, graduate) students about human immunodeficiency virus …

Network Analysis and Integration in a Virtual Cell Environment

B Sommer - Approaches in Integrative Bioinformatics: Towards the …, 2013 - Springer
Integrative Bioinformatics combines a number of different disciplines related to biology as
well as informatics. One major target of this research area is the creation of a virtual cell …

[引用][C] A software environment for visualizing high-dimensional data using contextual self-organizing maps linked with immersive virtual reality