A systematic review on serious games in attention rehabilitation and their effects
L Shahmoradi, F Mohammadian… - Behavioural …, 2022 - Wiley Online Library
Attention is a basic and main mental task and can play an important role in the functioning of
other brain abilities such as intelligence, memory, learning, and perception, and its deficit …
other brain abilities such as intelligence, memory, learning, and perception, and its deficit …
[HTML][HTML] A new adaptive videogame for training attention and executive functions: design principles and initial validation
A growing body of evidence suggests that action videogames could enhance a variety of
cognitive skills and more specifically attention skills. The aim of this study was to develop a …
cognitive skills and more specifically attention skills. The aim of this study was to develop a …
How to assess gaming-induced benefits on attention and working memory
Our daily actions are driven by our goals in the moment, constantly forcing us to choose
among various options. Attention and working memory are key enablers of that process …
among various options. Attention and working memory are key enablers of that process …
[HTML][HTML] The effectiveness of serious games on cognitive processing speed among older adults with cognitive impairment: systematic review and meta-analysis
Background: Human cognitive processing speed is known to decline with age. Human
cognitive processing speed refers to the time that an individual takes from receiving a …
cognitive processing speed refers to the time that an individual takes from receiving a …
Serious games as rehabilitation tools in neurological conditions: A comprehensive review
DSM Ong, MZ Weibin… - Technology and Health …, 2021 - content.iospress.com
BACKGROUND: The use of serious games (SG) in rehabilitation has been on the rise in
recent years and they are used as either a main interventional tool, or as an adjunct …
recent years and they are used as either a main interventional tool, or as an adjunct …
[HTML][HTML] Effectiveness of serious games for improving executive functions among older adults with cognitive impairment: systematic review and meta-analysis
Background: Executive functions are one of the known cognitive abilities that decline with
age. They are the high-order cognitive processes that enable an individual to concentrate …
age. They are the high-order cognitive processes that enable an individual to concentrate …
[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population
F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …
effect of video game trainings as tools to enhance well-being, most of them specifically …
Let the games begin: A preliminary study using Attention Process Training-3 and Lumosity™ brain games to remediate attention deficits following traumatic brain …
S Zickefoose, K Hux, J Brown, K Wulf - Brain injury, 2013 - Taylor & Francis
Primary objective: Computer-based treatments for attention problems have become
increasingly popular and available. The researchers sought to determine whether improved …
increasingly popular and available. The researchers sought to determine whether improved …
[HTML][HTML] The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study
S Straudi, G Severini, A Sabbagh Charabati… - BMC neurology, 2017 - Springer
Background Patients with traumatic brain injury often have balance and attentive disorders.
Video game therapy (VGT) has been proposed as a new intervention to improve mobility …
Video game therapy (VGT) has been proposed as a new intervention to improve mobility …
[HTML][HTML] ADHD rehabilitation through video gaming: a systematic review using PRISMA guidelines of the current findings and the associated risk of bias
T Strahler Rivero, LM Herrera Nunez… - Frontiers in …, 2015 - frontiersin.org
Empirical research studies have highlighted the need to investigate whether video game
can be useful as a tool within a neuropsychological rehabilitation program for attention …
can be useful as a tool within a neuropsychological rehabilitation program for attention …
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