A systematic review on serious games in attention rehabilitation and their effects

L Shahmoradi, F Mohammadian… - Behavioural …, 2022 - Wiley Online Library
Attention is a basic and main mental task and can play an important role in the functioning of
other brain abilities such as intelligence, memory, learning, and perception, and its deficit …

[HTML][HTML] A new adaptive videogame for training attention and executive functions: design principles and initial validation

V Montani, M De Filippo De Grazia, M Zorzi - Frontiers in Psychology, 2014 - frontiersin.org
A growing body of evidence suggests that action videogames could enhance a variety of
cognitive skills and more specifically attention skills. The aim of this study was to develop a …

How to assess gaming-induced benefits on attention and working memory

J Mishra, D Bavelier, A Gazzaley - Games for Health: Research …, 2012 - liebertpub.com
Our daily actions are driven by our goals in the moment, constantly forcing us to choose
among various options. Attention and working memory are key enablers of that process …

[HTML][HTML] The effectiveness of serious games on cognitive processing speed among older adults with cognitive impairment: systematic review and meta-analysis

A Abd-Alrazaq, A Ahmed, H Alali, AM Aldardour… - JMIR serious …, 2022 - games.jmir.org
Background: Human cognitive processing speed is known to decline with age. Human
cognitive processing speed refers to the time that an individual takes from receiving a …

Serious games as rehabilitation tools in neurological conditions: A comprehensive review

DSM Ong, MZ Weibin… - Technology and Health …, 2021 - content.iospress.com
BACKGROUND: The use of serious games (SG) in rehabilitation has been on the rise in
recent years and they are used as either a main interventional tool, or as an adjunct …

[HTML][HTML] Effectiveness of serious games for improving executive functions among older adults with cognitive impairment: systematic review and meta-analysis

A Abd-Alrazaq, D Alhuwail, A Ahmed… - JMIR Serious …, 2022 - games.jmir.org
Background: Executive functions are one of the known cognitive abilities that decline with
age. They are the high-order cognitive processes that enable an individual to concentrate …

[HTML][HTML] Video games for well-being: A systematic review on the application of computer games for cognitive and emotional training in the adult population

F Pallavicini, A Ferrari, F Mantovani - Frontiers in psychology, 2018 - frontiersin.org
Background: Although several excellent reviews and meta-analyses have investigated the
effect of video game trainings as tools to enhance well-being, most of them specifically …

Let the games begin: A preliminary study using Attention Process Training-3 and Lumosity™ brain games to remediate attention deficits following traumatic brain …

S Zickefoose, K Hux, J Brown, K Wulf - Brain injury, 2013 - Taylor & Francis
Primary objective: Computer-based treatments for attention problems have become
increasingly popular and available. The researchers sought to determine whether improved …

[HTML][HTML] The effects of video game therapy on balance and attention in chronic ambulatory traumatic brain injury: an exploratory study

S Straudi, G Severini, A Sabbagh Charabati… - BMC neurology, 2017 - Springer
Background Patients with traumatic brain injury often have balance and attentive disorders.
Video game therapy (VGT) has been proposed as a new intervention to improve mobility …

[HTML][HTML] ADHD rehabilitation through video gaming: a systematic review using PRISMA guidelines of the current findings and the associated risk of bias

T Strahler Rivero, LM Herrera Nunez… - Frontiers in …, 2015 - frontiersin.org
Empirical research studies have highlighted the need to investigate whether video game
can be useful as a tool within a neuropsychological rehabilitation program for attention …