Evidence-based guidelines for the informal use of computers by children to promote the development of academic, cognitive and social skills
P Tran, K Subrahmanyam - Ergonomics, 2013 - Taylor & Francis
The use of computers in the home has become very common among young children. This
paper reviews research on the effects of informal computer use and identifies potential …
paper reviews research on the effects of informal computer use and identifies potential …
Designing learning environments to promote student learning: Ergonomics in all but name
TJ Smith - Work, 2013 - content.iospress.com
OBJECTIVE: This report introduces evidence for the conclusion that a common theme
underlies almost all proposed solutions for improving the performance of K-12 students …
underlies almost all proposed solutions for improving the performance of K-12 students …
Active video games: an opportunity for enhanced learning and positive health effects?
Active video games are an emerging genre of electronic games that provide engaging
exercise experiences by combining physical exertion with interactive game play. As such …
exercise experiences by combining physical exertion with interactive game play. As such …
An ergonomics training program for student notebook computer users: Preliminary outcomes of a six-year cohort study
K Jacobs, J Kaldenberg, J Markowitz, E Wuest… - Work, 2013 - content.iospress.com
BACKGROUND: The Maine Learning Technology Initiative (MLTI) is a program established
in the state of Maine in the United States of America, where all students in 7th and 8th …
in the state of Maine in the United States of America, where all students in 7th and 8th …
Differences in children and adolescents' ability of reporting two CVS-related visual problems
L Hu, Z Yan, T Ye, F Lu, P Xu, H Chen - Ergonomics, 2013 - Taylor & Francis
The present study examined whether children and adolescents can correctly report dry eyes
and blurred distance vision, two visual problems associated with computer vision syndrome …
and blurred distance vision, two visual problems associated with computer vision syndrome …
Gaming and virtual environments
G Vincenti - The information behavior of a new generation …, 2013 - books.google.com
In today's world children are exposed to electronics and digital delivery of content from birth,
truly defining them as digital natives (Prensky 2001a). This change does not only determine …
truly defining them as digital natives (Prensky 2001a). This change does not only determine …
Ergonomic chair design for school computer laboratories in the Cape Metropole, Western Cape, South Africa
SM Van Niekerk - 2013 - scholar.sun.ac.za
Abstract ENGLISH SUMMARY: Background: Computers have become increasingly
accessible in developing countries. Such increased computer usage is also noted in the …
accessible in developing countries. Such increased computer usage is also noted in the …