Exergames experience in physical education: A review

CAO Vaghetti, RS Monteiro-Junior, MD Finco… - Physical Culture and …, 2018 - sciendo.com
Video games (VGs) first became available to the public in the late 1970s, offering a new
possibility for human-computer interaction (Boyle, Connolly, & Hainey 2011). Initially, VGs …

Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young

A Ruiz-Ariza, RA Casuso, S Suarez-Manzano… - Computers & …, 2018 - Elsevier
The main aim was to analyse the effect of 8 weeks of Pokémon GO on cognitive
performance (memory, selective attention, concentration, mathematical calculation and …

Moving bodies to moving minds: A study of the use of motion-based games in special education

P Kosmas, A Ioannou, S Retalis - TechTrends, 2018 - Springer
From an embodied learning perspective, the active human body can alter the function of the
brain and therefore, the cognitive process. In this work, children's activity using motion …

[HTML][HTML] Physical activity in children's health and cognition

Z Gao, S Chen, H Sun, X Wen… - BioMed research …, 2018 - ncbi.nlm.nih.gov
Physical inactivity is increasingly becoming a major public health concern in many
industrialized countries. Afforded by technological advancement and the low demand of …

Effect of an active video gaming classroom curriculum on health-related fitness, school day step counts, and motivation in sixth graders

Y Fu, RD Burns - Journal of Physical Activity and …, 2018 - journals.humankinetics.com
Background: The purpose of this study was to explore the effect of an active video gaming
(AVG) classroom curriculum on health-related fitness, school day steps, and motivation in …

Videojuegos activos y cognición: Propuestas educativas en adolescentes

A Ruiz Ariza, S López Serrano… - … de educación a …, 2018 - redined.educacion.gob.es
La evidencia científica ha corroborado que una manera de estimular la función cognitiva es
a través de la práctica habitual de actividad física, componente intrínseco de los …

Effect of a school-based physical activity intervention on number and letter recognition in preschoolers

CW St Laurent, S Burkart… - International Journal of …, 2018 - digitalcommons.wku.edu
Abstract International Journal of Exercise Science 11 (5): 168-178, 2018. The aims of this
study were to determine if physical activity (PA) and sedentary behaviors were correlated to …

Dijital oyunların çocuk ve ergenler üzerindeki etkileri: literatür inceleme

A Ardıç, AY Irmak - Gençlik Araştırmaları Dergisi, 2018 - dergipark.org.tr
Çalışma, dijital oyunların çocuk ve ergenlere etkileri ile ilgili güncel literatürü sistematik
incelemek amacıyla yapılmıştır. 2010-2018 yılı arası dört veri tabanı “computer/video/digital …

Spielen als geeignete Form der Gesundheitsförderung und Prävention?! Games4Health in der betrieblichen Gesundheitsförderung

K Dadaczynski, S Schiemann - … Gesundheitsmanagement: Theorie und …, 2018 - Springer
Während spielerische Anwendungen lange Zeit ausschließlich vor dem Hintergrund ihres
möglichen Risiko‐und Schädigungspotenzials für die Gesundheit diskutiert wurden, ist in …

Educação física, aptidão física e desempenho académico

C Barrigas, N Figueiredo, H Aurélio… - … Portuguesa de Educação …, 2018 - boletim.spef.pt
Alguns estudos têm associado a prática de educação física (EF) e alguns fatores da aptidão
física (AF) com o aumento da vascularização cerebral, o fluxo e a oxigenação sanguínea, a …