Exergames experience in physical education: A review
CAO Vaghetti, RS Monteiro-Junior, MD Finco… - Physical Culture and …, 2018 - sciendo.com
Video games (VGs) first became available to the public in the late 1970s, offering a new
possibility for human-computer interaction (Boyle, Connolly, & Hainey 2011). Initially, VGs …
possibility for human-computer interaction (Boyle, Connolly, & Hainey 2011). Initially, VGs …
Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young
The main aim was to analyse the effect of 8 weeks of Pokémon GO on cognitive
performance (memory, selective attention, concentration, mathematical calculation and …
performance (memory, selective attention, concentration, mathematical calculation and …
Moving bodies to moving minds: A study of the use of motion-based games in special education
From an embodied learning perspective, the active human body can alter the function of the
brain and therefore, the cognitive process. In this work, children's activity using motion …
brain and therefore, the cognitive process. In this work, children's activity using motion …
[HTML][HTML] Physical activity in children's health and cognition
Physical inactivity is increasingly becoming a major public health concern in many
industrialized countries. Afforded by technological advancement and the low demand of …
industrialized countries. Afforded by technological advancement and the low demand of …
Effect of an active video gaming classroom curriculum on health-related fitness, school day step counts, and motivation in sixth graders
Background: The purpose of this study was to explore the effect of an active video gaming
(AVG) classroom curriculum on health-related fitness, school day steps, and motivation in …
(AVG) classroom curriculum on health-related fitness, school day steps, and motivation in …
Videojuegos activos y cognición: Propuestas educativas en adolescentes
A Ruiz Ariza, S López Serrano… - … de educación a …, 2018 - redined.educacion.gob.es
La evidencia científica ha corroborado que una manera de estimular la función cognitiva es
a través de la práctica habitual de actividad física, componente intrínseco de los …
a través de la práctica habitual de actividad física, componente intrínseco de los …
Effect of a school-based physical activity intervention on number and letter recognition in preschoolers
CW St Laurent, S Burkart… - International Journal of …, 2018 - digitalcommons.wku.edu
Abstract International Journal of Exercise Science 11 (5): 168-178, 2018. The aims of this
study were to determine if physical activity (PA) and sedentary behaviors were correlated to …
study were to determine if physical activity (PA) and sedentary behaviors were correlated to …
Dijital oyunların çocuk ve ergenler üzerindeki etkileri: literatür inceleme
Çalışma, dijital oyunların çocuk ve ergenlere etkileri ile ilgili güncel literatürü sistematik
incelemek amacıyla yapılmıştır. 2010-2018 yılı arası dört veri tabanı “computer/video/digital …
incelemek amacıyla yapılmıştır. 2010-2018 yılı arası dört veri tabanı “computer/video/digital …
Spielen als geeignete Form der Gesundheitsförderung und Prävention?! Games4Health in der betrieblichen Gesundheitsförderung
K Dadaczynski, S Schiemann - … Gesundheitsmanagement: Theorie und …, 2018 - Springer
Während spielerische Anwendungen lange Zeit ausschließlich vor dem Hintergrund ihres
möglichen Risiko‐und Schädigungspotenzials für die Gesundheit diskutiert wurden, ist in …
möglichen Risiko‐und Schädigungspotenzials für die Gesundheit diskutiert wurden, ist in …
Educação física, aptidão física e desempenho académico
C Barrigas, N Figueiredo, H Aurélio… - … Portuguesa de Educação …, 2018 - boletim.spef.pt
Alguns estudos têm associado a prática de educação física (EF) e alguns fatores da aptidão
física (AF) com o aumento da vascularização cerebral, o fluxo e a oxigenação sanguínea, a …
física (AF) com o aumento da vascularização cerebral, o fluxo e a oxigenação sanguínea, a …