Adapting software with affective computing: a systematic review

RV Aranha, CG Corrêa… - IEEE Transactions on …, 2019 - ieeexplore.ieee.org
Strategies aimed at keeping the user's interest in using computer applications are being
studied to provide greater user engagement, and can influence how people interact with …

[HTML][HTML] Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review

P Jerčić, V Sundstedt - Entertainment Computing, 2019 - Elsevier
Evidence shows that emotions critically influence human decision-making. Therefore,
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …

Arousal measurement reflected in the pupil diameter for a decision-making performance in serious games

P Jerčić - … Conference on Entertainment Computing and Serious …, 2019 - Springer
This paper sets out to investigate the potentials of using pupil diameter measure as a
contactless biofeedback method. The investigation was performed on how the …

A wearable mobile exergaming system for activity recognition and relaxation awareness

J Johnson, E Williams, M Swindon… - 2019 IEEE …, 2019 - ieeexplore.ieee.org
An exergaming implementation is used for human activity recognition and to encourage
calmness. We create a mobile video game to record and analyze the user's physical output …

[HTML][HTML] The Effects of Emotions and Their Regulation on Decision-making Performance in Affective Serious Games

P Jerčić - 2019 - diva-portal.org
Emotions are thought to be one of the key factors that critically influence human decision–
making. Emotion–regulation can help to mitigate emotion–related decision biases and …

[PDF][PDF] Facilitating Technology-based Mental Health Interventions with Mobile Virtual Reality and Wearable Smartwatches

L Quintero - 2019 - luisqtr.com
Background: There is a gap in the accessibility to mental care services between lowincome
and high-income countries. World Health Organization has encouraged the use of electronic …

Impact sur l'expérience utilisateur en environnement virtuel immersif de l'utilisation d'objets connectés portés pour la rétroaction physiologique

S Houzangbe - 2019 - pastel.hal.science
Les objets connectés ont aujourd'hui pénétré les foyers et, poussés par une société tournée
de plus en plus vers le bien-être, ces capteurs mesurent et proposent dorénavant une …