What is the impact of user affect on motor learning in virtual environments after stroke? A scoping review
N Rohrbach, E Chicklis, DE Levac - Journal of neuroengineering and …, 2019 - Springer
Purpose The purported affective impact of virtual reality (VR) and active video gaming (AVG)
systems is a key marketing strategy underlying their use in stroke rehabilitation, yet little is …
systems is a key marketing strategy underlying their use in stroke rehabilitation, yet little is …
Embodied well-being through two media technologies: Virtual reality and social media
How the body is perceived through media is key to many well-being interventions.
Researchers have examined the effects of platforms on users' self-perceptions, including …
Researchers have examined the effects of platforms on users' self-perceptions, including …
Cost-analysis of virtual reality training based on the virtual reality for upper extremity in subacute stroke (VIRTUES) trial
ObjectivesStroke is a major cause of lasting disability worldwide. Virtual reality (VR) training
has been introduced as a means of increasing the effectiveness of rehabilitation by …
has been introduced as a means of increasing the effectiveness of rehabilitation by …
[图书][B] Affect and embodied meaning in animation: becoming-animated
S Bissonnette - 2019 - taylorfrancis.com
This book combines insights from the humanities and modern neuroscience to explore the
contribution of affect and embodiment on meaning-making in case studies from animation …
contribution of affect and embodiment on meaning-making in case studies from animation …
Suggestion-based virtual sessions engaging the mirror neuron system
JRH Tillis - US Patent 10,204,525, 2019 - Google Patents
Improved methods for rehabilitation, transformation, train ing, and learning are provided for a
person as a viewer which enable the viewer to experience a virtual session, comprised of …
person as a viewer which enable the viewer to experience a virtual session, comprised of …
[PDF][PDF] Clinical application of AR system in early rehabilitation program after stroke: 2 case study
CM An, DH Kim - The Journal of Korean Physical Therapy, 2019 - koreascience.kr
Purpose: To investigate the effect of an augmented reality (AR) system on muscle strength
and function level of the paretic lower limb and the balance ability in the early rehabilitation …
and function level of the paretic lower limb and the balance ability in the early rehabilitation …
The design of an interactive surface for supporting rehabilitation of children with developmental coordination disorder
One key concept of Tangible User Interaction is interactive surfaces, in which we transform a
surface into an active interface between the physical and virtual world. In this paper we …
surface into an active interface between the physical and virtual world. In this paper we …
Kinematics of Robot-Human Upper Body Interaction in Virtual, Augmented and Real Environment
O Heidari - 2019 - search.proquest.com
A correct kinematics model for human upper limb that gives all the information about the
workspace and relation between joints and links at any configuration is a fundamental step …
workspace and relation between joints and links at any configuration is a fundamental step …