Learning to be better at the game: Performance vs. completion contingent reward for game-based learning

J Park, S Kim, A Kim, YY Mun - Computers & Education, 2019 - Elsevier
The difficulty of designing intrinsically integrated game-based learning systems has led to
alternative design strategies based on extrinsic integration. This study extends prior work on …

Development of serious games for teaching information security courses

M Mostafa, OS Faragallah - IEEE Access, 2019 - ieeexplore.ieee.org
Serious games have been used effectively in many educational domains. Games may be
utilized efficiently to attract students to information security track. Learning practical …

[PDF][PDF] An Overview Of Learning Support Factors On Mathematic Games

A Fairuzabadi, AA Supianto - Kinet. Game Technol. Inf. Syst. Comput …, 2019 - academia.edu
In this study, we examined the factors in game design that were used by developers to
support the interests of mathematics learning. The aim is to overcome the lack of empirical …

Adaptive number knowledge in secondary school students: Profiles and antecedents

J McMullen, K Kanerva, E Lehtinen… - Journal of Numerical …, 2019 - jyx.jyu.fi
The present study aims to examine inter-individual differences in adaptive number
knowledge in secondary school students. Adaptive number knowledge is defined as a well …

Digital games in primary and lower secondary education classes

K Picka, L Stuchlikova - 2019 17th International Conference on …, 2019 - ieeexplore.ieee.org
This paper presents the results of a qualitative research study on the topic of how teachers
can integrate digital games into the educational process. This study devotes a significant …

Spelbaseratlärande i undervisningen.: Enkvalitativ studie om studenters syn på spelbaserat lärande i undervisningen.

R Nylander - 2019 - diva-portal.org
Spelbaserat lärande är ett exempel på ett område som intresset har ökat för under 2010-
talet och forskning har påvisat positiva effekter med spelbaserat lärande. Pellas, et al.(2018) …

[PDF][PDF] Anti-Social: Bireylerin Sosyal Medya Ba § ml l § n Azaltmak Amac yla Dü³ünülmü³ Bir Ciddi Oyun

U Güleç, Y Murat, CK Adal - researchgate.net
Günümüzde, teknolojinin h zl bir ³ekilde geli³mesinden dolay dijital marketlerde ki³ilerin
kullan m na sunulan çok say da mobil uygulama bulunmaktad r. Farkl amaçlar do § …

[引用][C] İlkokul 4. sınıf sosyal bilgiler dersinde kullanılan eğitsel oyun ve dijital oyun öğretiminin öğrencilerin başarı ve tutumlarına etkisi

A Erkan - Fırat Üniversitesi, Elazığ, Türkiye, 2019 - platform.almanhal.com
منصة المنهل لقد انتهت الجلسة. يرجى العمل على إعادة تحديث الصفحة إعادة تحديث يرجى الانتظار...
يتم تحضير الملف الاستخدام المجاني إذا كنت ترغب في الوصول الكامل إلى هذا المحتوى وقاعدة …