Home-based technologies for stroke rehabilitation: A systematic review

Y Chen, KT Abel, JT Janecek, Y Chen, K Zheng… - International journal of …, 2019 - Elsevier
Background Many forms of home-based technology targeting stroke rehabilitation have
been devised, and a number of human factors are important to their application, suggesting …

Older adults' physical activity and exergames: a systematic review

DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …

WeBuildAI: Participatory framework for algorithmic governance

MK Lee, D Kusbit, A Kahng, JT Kim, X Yuan… - Proceedings of the …, 2019 - dl.acm.org
Algorithms increasingly govern societal functions, impacting multiple stakeholders and
social groups. How can we design these algorithms to balance varying interests in a moral …

Cognitive-motor exergaming for reducing fall risk in people with chronic stroke: a randomized controlled trial

L Kannan, J Vora, T Bhatt, SL Hughes - NeuroRehabilitation, 2019 - content.iospress.com
BACKGROUND: Dual-task (simultaneous motor and cognitive task)(DT) training via virtual-
reality exergaming is known to benefit balance control post-stroke. However, the efficacy of …

Emotion work in experience-centered design

M Balaam, R Comber, RE Clarke, C Windlin… - Proceedings of the …, 2019 - dl.acm.org
Experience Centered Design (ECD) implores us to develop empathic relationships and
understanding of participants, to actively work with our senses and emotions within the …

[HTML][HTML] Factors that contribute to the use of stroke self-rehabilitation technologies: A review

I Vourganas, V Stankovic, L Stankovic… - JMIR Biomedical …, 2019 - biomedeng.jmir.org
Background: Stroke is increasingly one of the main causes of impairment and disability.
Contextual and empirical evidence demonstrate that, mainly due to service delivery …

Towards age-friendly exergame design: the role of familiarity

H Zhang, Q Wu, C Miao, Z Shen, C Leung - Proceedings of the annual …, 2019 - dl.acm.org
Exergames have been shown to be effective in helping older adults maintain their physical
abilities. However, it is sometimes difficult for older adults to experiment with exergames due …

Using both hands: tangibles for stroke rehabilitation in the home

M Kytö, L Maye, D McGookin - Proceedings of the 2019 CHI conference …, 2019 - dl.acm.org
Stroke is one of the most common cause of long-term disability in the world, significantly
reducing quality of life through impairing motor functions and cognitive abilities. Whilst …

Designing modular rehabilitation objects for interactive therapy in the home

A Kelliher, A Gibson, E Bottelsen, E Coe - Proceedings of the Thirteenth …, 2019 - dl.acm.org
Interactive home based rehabilitation therapy is a promising treatment development for
stroke survivors. As the impairment characteristics of each stroke survivor are unique …

Game-Assisted Rehabilitation for Post-Stroke Survivors

HT Jung - 2019 - scholarworks.umass.edu
Stroke is a leading cause of permanent impairments among its survivors. Although patients
need to go through intensive, longitudinal rehabilitation to regain function before the stroke …