Home-based technologies for stroke rehabilitation: A systematic review
Background Many forms of home-based technology targeting stroke rehabilitation have
been devised, and a number of human factors are important to their application, suggesting …
been devised, and a number of human factors are important to their application, suggesting …
Older adults' physical activity and exergames: a systematic review
DL Kappen, P Mirza-Babaei… - International Journal of …, 2019 - Taylor & Francis
Exertion games, also referred to as exergames, have become popular because they
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
combine physical activity (PA) with game mechanics, such as actions, challenges, and …
WeBuildAI: Participatory framework for algorithmic governance
Algorithms increasingly govern societal functions, impacting multiple stakeholders and
social groups. How can we design these algorithms to balance varying interests in a moral …
social groups. How can we design these algorithms to balance varying interests in a moral …
Cognitive-motor exergaming for reducing fall risk in people with chronic stroke: a randomized controlled trial
BACKGROUND: Dual-task (simultaneous motor and cognitive task)(DT) training via virtual-
reality exergaming is known to benefit balance control post-stroke. However, the efficacy of …
reality exergaming is known to benefit balance control post-stroke. However, the efficacy of …
Emotion work in experience-centered design
Experience Centered Design (ECD) implores us to develop empathic relationships and
understanding of participants, to actively work with our senses and emotions within the …
understanding of participants, to actively work with our senses and emotions within the …
[HTML][HTML] Factors that contribute to the use of stroke self-rehabilitation technologies: A review
Background: Stroke is increasingly one of the main causes of impairment and disability.
Contextual and empirical evidence demonstrate that, mainly due to service delivery …
Contextual and empirical evidence demonstrate that, mainly due to service delivery …
Towards age-friendly exergame design: the role of familiarity
Exergames have been shown to be effective in helping older adults maintain their physical
abilities. However, it is sometimes difficult for older adults to experiment with exergames due …
abilities. However, it is sometimes difficult for older adults to experiment with exergames due …
Using both hands: tangibles for stroke rehabilitation in the home
Stroke is one of the most common cause of long-term disability in the world, significantly
reducing quality of life through impairing motor functions and cognitive abilities. Whilst …
reducing quality of life through impairing motor functions and cognitive abilities. Whilst …
Designing modular rehabilitation objects for interactive therapy in the home
A Kelliher, A Gibson, E Bottelsen, E Coe - Proceedings of the Thirteenth …, 2019 - dl.acm.org
Interactive home based rehabilitation therapy is a promising treatment development for
stroke survivors. As the impairment characteristics of each stroke survivor are unique …
stroke survivors. As the impairment characteristics of each stroke survivor are unique …
Game-Assisted Rehabilitation for Post-Stroke Survivors
HT Jung - 2019 - scholarworks.umass.edu
Stroke is a leading cause of permanent impairments among its survivors. Although patients
need to go through intensive, longitudinal rehabilitation to regain function before the stroke …
need to go through intensive, longitudinal rehabilitation to regain function before the stroke …