Main gamification concepts: A systematic mapping study
Gamification involves incorporating elements of online games, such as points, leaderboards,
and badges into non-game contexts, in order to improve engagement with both employees …
and badges into non-game contexts, in order to improve engagement with both employees …
Trends in ecology: shifts in ecological research themes over the past four decades
As ecology enters a critical era, more comprehensive studies are needed to improve our
understanding of the key themes, major trends, and potential gaps within the discipline …
understanding of the key themes, major trends, and potential gaps within the discipline …
Revisiting five decades of educational technology research: A content and authorship analysis of the British Journal of Educational Technology
M Bond, O Zawacki‐Richter… - British journal of …, 2019 - Wiley Online Library
Reflecting on 50 years of educational technology research, a content and authorship
analysis was conducted of 1777 research article titles and abstracts, published in the British …
analysis was conducted of 1777 research article titles and abstracts, published in the British …
Tackling social media data analysis: Comparing and contrasting QSR NVivo and Leximancer
Purpose This paper aims to offer insights into the ways two computer-aided qualitative data
analysis software (CAQDAS) applications (QSR NVivo and Leximancer) can be used to …
analysis software (CAQDAS) applications (QSR NVivo and Leximancer) can be used to …
Making sense of customer service experiences: a text mining review
Purpose The purpose of this paper is to systematically review the concepts and theories
underlying customer service experience (CSE) and its underlying five dimensions (physical …
underlying customer service experience (CSE) and its underlying five dimensions (physical …
Stakeholders' influence strategies on social responsibility implementation in construction projects
Social responsibility implementation in construction projects relies on the active
involvements by multiple internal and external stakeholders. Stakeholder influences are an …
involvements by multiple internal and external stakeholders. Stakeholder influences are an …
User-generated place brand identity: Harnessing the power of content on social media platforms
V Taecharungroj - Journal of Place Management and development, 2019 - emerald.com
Purpose The purpose of this paper is to use user-generated content (UGC) on social media
platforms to infer the possible place brand identities of two famous metropolitan areas in …
platforms to infer the possible place brand identities of two famous metropolitan areas in …
Semiautomated text analytics for qualitative data synthesis
Approaches to synthesizing qualitative data have, to date, largely focused on integrating the
findings from published reports. However, developments in text mining software offer the …
findings from published reports. However, developments in text mining software offer the …
Street art as alternative attractions: A case of the East Side Gallery
As an alternative form of tourist attraction, street art has received little attention in the tourism
literature. This study focused on Berlin as a typical destination that has used street art to …
literature. This study focused on Berlin as a typical destination that has used street art to …
Visitor experiences at UNESCO monasteries in Northeast Romania
C Lupu, A Brochado, O Stoleriu - Journal of Heritage Tourism, 2019 - Taylor & Francis
The religious heritage of northeast Romania is one of the key attractions for visitors to the
area. Known as 'painted'monasteries, the region's churches highlight the rich religious …
area. Known as 'painted'monasteries, the region's churches highlight the rich religious …