Main gamification concepts: A systematic mapping study

LF Rodrigues, A Oliveira, H Rodrigues - Heliyon, 2019 - cell.com
Gamification involves incorporating elements of online games, such as points, leaderboards,
and badges into non-game contexts, in order to improve engagement with both employees …

Trends in ecology: shifts in ecological research themes over the past four decades

E McCallen, J Knott, G Nunez‐Mir… - Frontiers in Ecology …, 2019 - Wiley Online Library
As ecology enters a critical era, more comprehensive studies are needed to improve our
understanding of the key themes, major trends, and potential gaps within the discipline …

Revisiting five decades of educational technology research: A content and authorship analysis of the British Journal of Educational Technology

M Bond, O Zawacki‐Richter… - British journal of …, 2019 - Wiley Online Library
Reflecting on 50 years of educational technology research, a content and authorship
analysis was conducted of 1777 research article titles and abstracts, published in the British …

Tackling social media data analysis: Comparing and contrasting QSR NVivo and Leximancer

V Wilk, GN Soutar, P Harrigan - Qualitative Market Research: An …, 2019 - emerald.com
Purpose This paper aims to offer insights into the ways two computer-aided qualitative data
analysis software (CAQDAS) applications (QSR NVivo and Leximancer) can be used to …

Making sense of customer service experiences: a text mining review

D Mahr, S Stead… - Journal of Services …, 2019 - emerald.com
Purpose The purpose of this paper is to systematically review the concepts and theories
underlying customer service experience (CSE) and its underlying five dimensions (physical …

Stakeholders' influence strategies on social responsibility implementation in construction projects

X Lin, B McKenna, CMF Ho, GQP Shen - Journal of Cleaner Production, 2019 - Elsevier
Social responsibility implementation in construction projects relies on the active
involvements by multiple internal and external stakeholders. Stakeholder influences are an …

User-generated place brand identity: Harnessing the power of content on social media platforms

V Taecharungroj - Journal of Place Management and development, 2019 - emerald.com
Purpose The purpose of this paper is to use user-generated content (UGC) on social media
platforms to infer the possible place brand identities of two famous metropolitan areas in …

Semiautomated text analytics for qualitative data synthesis

E Haynes, R Garside, J Green, MP Kelly… - Research synthesis …, 2019 - Wiley Online Library
Approaches to synthesizing qualitative data have, to date, largely focused on integrating the
findings from published reports. However, developments in text mining software offer the …

Street art as alternative attractions: A case of the East Side Gallery

L Yan, JB Xu, Z Sun, Y Xu - Tourism Management Perspectives, 2019 - Elsevier
As an alternative form of tourist attraction, street art has received little attention in the tourism
literature. This study focused on Berlin as a typical destination that has used street art to …

Visitor experiences at UNESCO monasteries in Northeast Romania

C Lupu, A Brochado, O Stoleriu - Journal of Heritage Tourism, 2019 - Taylor & Francis
The religious heritage of northeast Romania is one of the key attractions for visitors to the
area. Known as 'painted'monasteries, the region's churches highlight the rich religious …