Digital game-based learning in K-12 mathematics education: a systematic literature review
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …
numerous disciplines. Among various computer-supported learning methods, Digital Game …
Meaningful learning in mathematics: A research synthesis of teaching approaches
R Koskinen, H Pitkäniemi - 2022 - erepo.uef.fi
The premise on which our synthesis is based is the fragmentation of research focused on
teaching and learning in mathematics. Our intention is to build an aggregate synthesis from …
teaching and learning in mathematics. Our intention is to build an aggregate synthesis from …
[HTML][HTML] The use of a personalized learning approach to implementing self-regulated online learning
T Ingkavara, P Panjaburee, N Srisawasdi… - … and Education: Artificial …, 2022 - Elsevier
Nowadays, students are encouraged to learn via online learning systems to promote
students' autonomy. Scholars have found that students' self-regulated actions impact their …
students' autonomy. Scholars have found that students' self-regulated actions impact their …
Flexibility and adaptivity in arithmetic strategy use: What children know and what they show
M Hickendorff - Journal of Numerical Cognition, 2022 - jnc.psychopen.eu
Central elements of adaptive expertise in arithmetic problem solving are flexibility, using
multiple strategies, and adaptivity, selecting the optimal strategy. Research shows that the …
multiple strategies, and adaptivity, selecting the optimal strategy. Research shows that the …
Improving rational number knowledge using the NanoRoboMath digital game
T Kärki, J McMullen, E Lehtinen - Educational Studies in Mathematics, 2022 - Springer
Rational number knowledge is a crucial feature of primary school mathematics that predicts
students' later mathematics achievement. Many students struggle with the transition from …
students' later mathematics achievement. Many students struggle with the transition from …
Examining pedagogical approaches and types of mathematics knowledge in educational games: A meta-analysis and critical review
This meta-analysis systematically reviewed math game studies published between 2010
and 2020 and evaluated them with respect to a) the type of pedogeological foundations …
and 2020 and evaluated them with respect to a) the type of pedogeological foundations …
Architectural design game: A serious game approach to promote teaching and learning using multimodal interfaces
A Goli, F Teymournia, M Naemabadi… - Education and …, 2022 - Springer
The present article introduces and develops an educational tool as an interactive digital
game for architectural design, allowing the architectural students to challenge their …
game for architectural design, allowing the architectural students to challenge their …
Leveraging mathematics software data to understand student learning and motivation during the COVID-19 pandemic
T Rutherford, K Duck, JM Rosenberg… - Journal of Research on …, 2022 - Taylor & Francis
School closures during the COVID-19 pandemic presented a threat to student learning and
motivation. Suspension of achievement testing created a barrier to understanding the extent …
motivation. Suspension of achievement testing created a barrier to understanding the extent …
Mathematical flexibility: Theoretical, methodological, and educational considerations
M Hickendorff, J McMullen… - Journal of Numerical …, 2022 - jnc.psychopen.eu
The current paper presents an introduction to a special issue focusing on mathematical
flexibility, which is an important aspect of mathematical thinking and a cherished, but …
flexibility, which is an important aspect of mathematical thinking and a cherished, but …
The Design of Game-Based Learning and Learning Analytics.
Game-based learning has received increasing attention in recent years as it could help
improve pupils' motivation, self-efficacy, and achievement. Technological innovations like …
improve pupils' motivation, self-efficacy, and achievement. Technological innovations like …