All one needs to know about metaverse: A complete survey on technological singularity, virtual ecosystem, and research agenda

LH Lee, T Braud, P Zhou, L Wang, D Xu, Z Lin… - arXiv preprint arXiv …, 2021 - arxiv.org
Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We
have created various computer-mediated virtual environments including social networks …

Metaverse key requirements and platforms survey

A Abilkaiyrkyzy, A Elhagry, F Laamarti… - IEEE Access, 2023 - ieeexplore.ieee.org
The growing interest in the metaverse has led to an abundance of platforms, each with its
own unique features and limitations. This paper's objective is two-fold. First, we aim at …

Navigates like me: Understanding how people evaluate human-like AI in video games

S Milani, A Juliani, I Momennejad… - Proceedings of the …, 2023 - dl.acm.org
We aim to understand how people assess human likeness in navigation produced by
people and artificially intelligent (AI) agents in a video game. To this end, we propose a …

[PDF][PDF] A Review of Current Perspective and Propensity in Reinforcement Learning (RL) in an Orderly Manner

S Pandey, R Agarwal, S Bhardwaj… - International Journal of …, 2023 - academia.edu
Reinforcement learning is an area of Machine Learning. The three primary types of machine
learning are supervised learning, unsupervised learning, and reinforcement learning (RL) …

The Implementation of Deep Reinforcement Learning in E‐Learning and Distance Learning: Remote Practical Work

A El Gourari, M Raoufi, M Skouri… - Mobile Information …, 2021 - Wiley Online Library
The world has seen major developments in the field of e‐learning and distance learning,
especially during the COVID‐19 crisis, which revealed the importance of these two types of …

Untangling braids with multi-agent q-learning

A Khan, A Vernitski, A Lisitsa - 2021 23rd International …, 2021 - ieeexplore.ieee.org
We use reinforcement learning to tackle the problem of untangling braids. We experiment
with braids with 2 and 3 strands. Two competing players learn to tangle and untangle a …

Evolving artificial neural networks for multi-objective tasks

S Künzel, S Meyer-Nieberg - … , EvoApplications 2018, Parma, Italy, April 4 …, 2018 - Springer
Neuroevolution represents a growing research field in Artificial and Computational
Intelligence. The adjustment of the network weights and the topology is usually based on a …

Evolving controllers for mario AI using grammar-based genetic programming

JM de Freitas, FR de Souza… - 2018 IEEE Congress …, 2018 - ieeexplore.ieee.org
Video games mimic real-world situations and they can be used as a benchmark to evaluate
computational methods in solving different types of problems. Also, machine learning …

Simulating human behaviour in games using machine learning

D de Almeida Rocha, JC Duarte - 2019 18th Brazilian …, 2019 - ieeexplore.ieee.org
The study of Artificial Intelligence and, more specifically, Machine learning in games is of
great interest to the gaming industry due to their wide application in several scenarios and …

Privacy Preserved Reinforcement Learning Model Using Generative AI for Personalized E-Learning

AP Muniyandi, B Balusamy… - IEEE Transactions …, 2024 - ieeexplore.ieee.org
Artificial intelligence algorithms are taking important roleplays in online recommendation
models for achieving a high probability of success and these systems are slowly occupying …