Affective game computing: A survey
GN Yannakakis, D Melhart - Proceedings of the IEEE, 2023 - ieeexplore.ieee.org
This article surveys the current state-of-the-art in affective computing (AC) principles,
methods, and tools as applied to games. We review this emerging field, namely affective …
methods, and tools as applied to games. We review this emerging field, namely affective …
Adapting software with affective computing: a systematic review
Strategies aimed at keeping the user's interest in using computer applications are being
studied to provide greater user engagement, and can influence how people interact with …
studied to provide greater user engagement, and can influence how people interact with …
Keep calm and aim for the head: Biofeedback-controlled dynamic difficulty adjustment in a horror game
P Moschovitis, A Denisova - IEEE Transactions on Games, 2022 - ieeexplore.ieee.org
Who said that violent video games cannot promote calm behavior? Could we reverse
engineer the difficulty system of a horror game to encourage the player to stay calm as …
engineer the difficulty system of a horror game to encourage the player to stay calm as …
" Let's Get Physiological, Physiological!" A Systematic Review of Affective Gaming
R Robinson, K Wiley, A Rezaeivahdati… - Proceedings of the …, 2020 - dl.acm.org
Physiological sensing has been a prominent fixture in games user research (GUR) since the
late 1990s, when researchers started to explore its potential to enhance and understand …
late 1990s, when researchers started to explore its potential to enhance and understand …
Ubiquitous affective computing: A review
R Assabumrungrat, S Sangnark… - IEEE Sensors …, 2021 - ieeexplore.ieee.org
This review investigated research works on affective computing by using electrocardiogram
(ECG) and electrodermal activity (EDA). The 27 related research papers, including 23 from …
(ECG) and electrodermal activity (EDA). The 27 related research papers, including 23 from …
An empirical study of players' emotions in VR racing games based on a dataset of physiological data
A video game is an interactive software able to arouse intense emotions in players.
Consequentially, different theories have been proposed to understand which game aspects …
Consequentially, different theories have been proposed to understand which game aspects …
Exploring facial expressions and action unit domains for Parkinson detection
Background and objective Patients suffering from Parkinson's disease (PD) present a
reduction in facial movements called hypomimia. In this work, we propose to use machine …
reduction in facial movements called hypomimia. In this work, we propose to use machine …
Breathing biofeedback for police officers in a stressful virtual environment: challenges and opportunities
JC Brammer, JM Van Peer, A Michela… - Frontiers in …, 2021 - frontiersin.org
As part of the Dutch national science program “Professional Games for Professional Skills”
we developed a stress-exposure biofeedback training in virtual reality (VR) for the Dutch …
we developed a stress-exposure biofeedback training in virtual reality (VR) for the Dutch …
[HTML][HTML] Practicing emotion-regulation through biofeedback on the decision-making performance in the context of serious games: A systematic review
P Jerčić, V Sundstedt - Entertainment Computing, 2019 - Elsevier
Evidence shows that emotions critically influence human decision-making. Therefore,
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …
emotion-regulation using biofeedback has been extensively investigated. Nevertheless …
Integrating Biofeedback and Artificial Intelligence into eXtended Reality Training Scenarios: A Systematic Literature Review
Background The addition of biofeedback and artificial intelligence (AI) in simulation training
and serious games has shown promising results in improving the effectiveness of training …
and serious games has shown promising results in improving the effectiveness of training …