Digital game-based vocabulary learning: where are we and where are we going?

D Zou, Y Huang, H Xie - Computer Assisted Language Learning, 2021 - Taylor & Francis
Given the importance of word knowledge for second language acquisition, there is always a
need for effective word-learning approaches from language learners. With the rapid …

Does game-based vocabulary learning APP influence Chinese EFL learners' vocabulary achievement, motivation, and self-confidence?

R Li - Sage Open, 2021 - journals.sagepub.com
Game-based vocabulary learning that is well documented to improve students' vocabulary
learning outcomes is gaining increasing attention. However, no consensus has been …

Efficiency of digital and non-digital educational games: A comparative meta-analysis and a meta-thematic analysis

T Talan, Y Doğan, V Batdı - Journal of Research on Technology in …, 2020 - Taylor & Francis
The present article attempts to reinterpret the findings of most recent studies investigating
effect of using games for teaching purposes. A methodological approach combining a meta …

An analysis of game design elements used in digital game-based language learning

T Govender, J Arnedo-Moreno - Sustainability, 2021 - mdpi.com
Considerable changes have occurred in language learning with the introduction of gameful
approaches in the classroom and the increase in the popularity of language applications like …

Cabaran pengajaran dan pembelajaran di rumah (PdPR) dalam talian dengan murid sekolah rendah

NHA Saifudin, MI Hamzah - Jurnal Dunia Pendidikan, 2021 - myjms.mohe.gov.my
Pengajaran dan pembelajaran (PdP) dalam talian (online learning) menjadi trend
pembelajaran yang terkini yang memberi cabaran kepada golongan guru untuk …

[PDF][PDF] The winding path towards implementing digital game-based learning (DGBL) in an educational context: The voices of pre-service teachers

R Dashtestani - Computer Assisted Language Learning, 2022 - researchgate.net
There has been increasing interest in the implementation of digital game-based learning in
language teaching contexts. This study used a mixed-methods design to unpack the …

The effect of English vocabulary learning with digital games and its influencing factors based on the meta-analysis of 2,160 test samples

Q Wu, J Zhang, C Wang - International Journal of Emerging …, 2020 - learntechlib.org
This study was conducted to test the effects of digital games on Asian students' English
vocabulary learning. Data used in this study were collected from Web of Science (WoS) and …

Analysis of English idiomatic learning behaviors of an audio-visual mobile application

WCV Wu, ITD Lin, MW Marek, FC Ou Yang - SAGE Open, 2021 - journals.sagepub.com
Employment of idioms is essential to reach higher English expressive levels, especially for
English as Foreign Language (EFL) learners. However, English idioms are challenging for …

An idiom-driven learning strategy to improve low achievers' science comprehension, motivation, and argumentation.

YR Lin - Computers & Education, 2023 - Elsevier
This study aimed to explore the effects of an idiom-driven learning strategy on low
achievers'(LAs') motivation, conceptional learning, and argumentation in science. A web …

Serious game design model for language learning in the cultural context

K Ishaq, F Rosdi, NAM Zin, A Abid - Education and Information …, 2022 - Springer
Digital learning environments have been gaining prominence during the last few years. In
particular, the rising usage of mobile devices, including smartphones and tabs, has invited …