What would the matrix do?: A systematic review of K-12 AI learning contexts and learner-interface interactions
This systematic review examines the empirical literature published between 2014 and 2021
that situates artificial intelligence within K-12 educational contexts. Our review synthesizes …
that situates artificial intelligence within K-12 educational contexts. Our review synthesizes …
Effects of Haptic interaction on learning performance and satisfaction with 3D collections
Museum learning is beneficial for social inclusion, deepening partnerships between schools
and museums, and increasing levels of pupil attainment. While there have been numerous …
and museums, and increasing levels of pupil attainment. While there have been numerous …
Digital interactive experiences in contemporary art museums
G Karayılanoğlu, BC Arabacıoğlu - … Online Journal of Design Art and …, 2020 - dergipark.org.tr
21. Yüzyıl'da gerçekleşen bir dizi teknolojik gelişme ile birlikte kültür-sanat etkinliklerinin
üretim ve tüketim şekilleri de eşzamanlı olarak dönüşmektedir. Sanat müzeleri; kültürün …
üretim ve tüketim şekilleri de eşzamanlı olarak dönüşmektedir. Sanat müzeleri; kültürün …
Evolución y tendencias investigativas de la interactividad de los museos a través de las TIC
LCE Sánchez, JV Arias, AV Arias, MLB Arias - Kepes, 2018 - revistasojs.ucaldas.edu.co
Los museos han venido implementando tecnologías vanguardistas con el fin de crear
entornos interactivos que atraigan más visitantes y que los conviertan en sujetos más …
entornos interactivos que atraigan más visitantes y que los conviertan en sujetos más …
Beyond the Participatory Project: Practices of Organising, Planning and Doing Participation in Museums
I Zwart - 2023 - diva-portal.org
Participation in Museums. Skrifter utgivna vid institutionen för ABM vid Uppsala universitet 9.
293 pp. Uppsala: Department of ALM, Uppsala University. ISBN 978-91-506-3000-8. This …
293 pp. Uppsala: Department of ALM, Uppsala University. ISBN 978-91-506-3000-8. This …
[图书][B] Routledge Encyclopedia of Technology and the Humanities
C Sin-wai, M Kin-wah, LS Ming - 2024 - taylorfrancis.com
Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce
a wide range of disciplines in the emerging field of techno-humanities to the English-reading …
a wide range of disciplines in the emerging field of techno-humanities to the English-reading …
Perceptions of Dutch and Belgian Art Museum Educators and Administrators on Technology Enhanced Learning
R de Groot - 2022 - search.proquest.com
PERCEPTIONS OF DUTCH AND BELGIAN ART MUSEUM EDUCATORS AND
ADMINISTRATORS ON TECHNOLOGY ENHANCED LEARNING A Dissertation Presente Page 1 …
ADMINISTRATORS ON TECHNOLOGY ENHANCED LEARNING A Dissertation Presente Page 1 …
Yes, you can touch this: designing prototypes for interactive museum spaces
J Smith, K Gomez, J Davis, A Cortes - iConference 2018 …, 2018 - ideals.illinois.edu
Traditionally, museums have been spaces where visitors are asked to look but not touch
items on display. Currently, professionals in museums, particularly in the United States, are …
items on display. Currently, professionals in museums, particularly in the United States, are …
Hábitos de uso y consumo educomunicativos en los espacios museísticos de castilla y león. Impacto de las aplicaciones digitales en el público de los museos
I García Martín - 2020 - gredos.usal.es
[ES] La presente investigación trata de realizar una contribución original al complejo campo
de los estudios de público en museos desde la perspectiva de la comunicación y las …
de los estudios de público en museos desde la perspectiva de la comunicación y las …
[PDF][PDF] The WeCurate Application
4.1 Objectives In recent times, high tech museum interactives have become ubiquitous in
major institutions. Typical examples include augmented reality systems, multitouch table …
major institutions. Typical examples include augmented reality systems, multitouch table …