What would the matrix do?: A systematic review of K-12 AI learning contexts and learner-interface interactions

RL Moore, S Jiang, B Abramowitz - Journal of research on …, 2023 - Taylor & Francis
This systematic review examines the empirical literature published between 2014 and 2021
that situates artificial intelligence within K-12 educational contexts. Our review synthesizes …

Effects of Haptic interaction on learning performance and satisfaction with 3D collections

B Qi, M Zhang, X Zhu, Y Jiang, X Xiang - Education and Information …, 2024 - Springer
Museum learning is beneficial for social inclusion, deepening partnerships between schools
and museums, and increasing levels of pupil attainment. While there have been numerous …

Digital interactive experiences in contemporary art museums

G Karayılanoğlu, BC Arabacıoğlu - … Online Journal of Design Art and …, 2020 - dergipark.org.tr
21. Yüzyıl'da gerçekleşen bir dizi teknolojik gelişme ile birlikte kültür-sanat etkinliklerinin
üretim ve tüketim şekilleri de eşzamanlı olarak dönüşmektedir. Sanat müzeleri; kültürün …

Evolución y tendencias investigativas de la interactividad de los museos a través de las TIC

LCE Sánchez, JV Arias, AV Arias, MLB Arias - Kepes, 2018 - revistasojs.ucaldas.edu.co
Los museos han venido implementando tecnologías vanguardistas con el fin de crear
entornos interactivos que atraigan más visitantes y que los conviertan en sujetos más …

Beyond the Participatory Project: Practices of Organising, Planning and Doing Participation in Museums

I Zwart - 2023 - diva-portal.org
Participation in Museums. Skrifter utgivna vid institutionen för ABM vid Uppsala universitet 9.
293 pp. Uppsala: Department of ALM, Uppsala University. ISBN 978-91-506-3000-8. This …

[图书][B] Routledge Encyclopedia of Technology and the Humanities

C Sin-wai, M Kin-wah, LS Ming - 2024 - taylorfrancis.com
Routledge Encyclopedia of Technology and the Humanities is a pioneer attempt to introduce
a wide range of disciplines in the emerging field of techno-humanities to the English-reading …

Perceptions of Dutch and Belgian Art Museum Educators and Administrators on Technology Enhanced Learning

R de Groot - 2022 - search.proquest.com
PERCEPTIONS OF DUTCH AND BELGIAN ART MUSEUM EDUCATORS AND
ADMINISTRATORS ON TECHNOLOGY ENHANCED LEARNING A Dissertation Presente Page 1 …

Yes, you can touch this: designing prototypes for interactive museum spaces

J Smith, K Gomez, J Davis, A Cortes - iConference 2018 …, 2018 - ideals.illinois.edu
Traditionally, museums have been spaces where visitors are asked to look but not touch
items on display. Currently, professionals in museums, particularly in the United States, are …

Hábitos de uso y consumo educomunicativos en los espacios museísticos de castilla y león. Impacto de las aplicaciones digitales en el público de los museos

I García Martín - 2020 - gredos.usal.es
[ES] La presente investigación trata de realizar una contribución original al complejo campo
de los estudios de público en museos desde la perspectiva de la comunicación y las …

[PDF][PDF] The WeCurate Application

M Yee-King, D de Jonge, R Confalonieri, N Osman… - academia.edu
4.1 Objectives In recent times, high tech museum interactives have become ubiquitous in
major institutions. Typical examples include augmented reality systems, multitouch table …