Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Esports gender diversity: A leisure constraints perspective

AD Pizzo, S Na, D Kim, K Alexandris… - Journal of Leisure …, 2023 - Taylor & Francis
Esports are a leading form of digital leisure. Esports offer salient career opportunities,
ranging from professional players to roles in science, technology, engineering, and …

Sport and the Pandemic

PM Pedersen, BJ Ruihley, B Li - … on Covid-19's impact on the …, 2021 - api.taylorfrancis.com
This book takes a close look at how the sport industry has been impacted by the global
coronavirus pandemic, as entire seasons have been cut short, events have been canceled …

Hypercasual and hybrid-casual video gaming: A digital leisure perspective

AD Pizzo - Leisure Sciences, 2023 - Taylor & Francis
The purpose of this article is to provide an overview of hypercasual and hybrid-casual video
gaming and their influence on digital leisure. Existing sport and leisure scholarship on video …

Foundations for esports curricula in higher education

MJ Scott, R Summerley, N Besombes… - Proceedings of the …, 2021 - dl.acm.org
Esports has generated an industry of increasing economic and cultural importance. In recent
years, universities and other higher education institutions have responded to its growth by …

Esports in Emerging Markets: A Balanced Scorecard Approach to LAN Gaming Centers in Iran

H Abdolmaleki, AD Pizzo, BJ Baker… - Journal of Global …, 2023 - Taylor & Francis
Esports, competitive video gaming competitions, are becoming increasingly popular
worldwide, with their growth in emerging markets contingent on local area network (LAN) …

[HTML][HTML] Social Networking as Leisure: An Attempt to Conceptualize Liquid Leisure

I Olecká, L Trochtová, J Pospíšil, H Pospíšilová - Sustainability, 2022 - mdpi.com
Our research was intended to find out whether social networking is recognized and
experienced as leisure or should be considered liquid leisure because its borders are fluid …

[PDF][PDF] Virtual leisure and recreation reality and well-being during COVID-19 pandemic-the future of Ghana tourism: Does technological self-efficacy matter

VK Asimah, R Hurriyati, V Gaffar… - African Journal of …, 2022 - researchgate.net
This study examined (i) the impact of COVID-19 on practice of virtual participation in leisure
and recreation activities in Ghana;(ii) the challenges in the use of virtual approaches as well …

eSports as a Digital Media Business: A Conceptual Review and Analytical Assessment of the eSports Industry

D Tokbaeva, SO Horst, T de la Hera - Die digitale Transformation der …, 2022 - Springer
Digital games and their appropriation for live-streamed events of competitive gaming–the
pillars that constitute eSports–experience tremendous growth. This theoretical study …

Socially patterned strategic complementarity between offline leisure activities and internet practices among young people

JL Sintas, MPL Belbeze, G Lamberti - Leisure Sciences, 2023 - Taylor & Francis
While research exists regarding the internet's influence on traditional forms of youth leisure,
research based on a comprehensive set of leisure indicators is scattered. We explore how a …