Examining design choices of questionnaires in VR user studies
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …
3pp-r: Enabling natural movement in 3rd person virtual reality
We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows
natural movement in 3rd-person perspective (3PP), including body rotation without losing …
natural movement in 3rd-person perspective (3PP), including body rotation without losing …
UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities
Extended reality (XR) has the potential for seamless user interface (UI) transitions across
people, objects, and environments. However, the design space, applications, and common …
people, objects, and environments. However, the design space, applications, and common …
A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games
S Cmentowski, S Karaosmanoglu, F Kievelitz… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) games intensify storytelling experiences by letting players take the role of
a character. However, in contrast to films, novels, or games, VR experiences often remain …
a character. However, in contrast to films, novels, or games, VR experiences often remain …
Player locomotion in virtual reality games
A Krekhov, K Emmerich - The digital gaming handbook, 2020 - taylorfrancis.com
This chapter discusses the challenges of virtual reality (VR) locomotion and outlines a
number of available solutions that allow the exploration of fictional worlds. Existing games …
number of available solutions that allow the exploration of fictional worlds. Existing games …
Bury Me Here--The New Genre of Narrative Design Game Based on Immersive Storytelling
Z Li, W Li, Y He - arXiv preprint arXiv:2403.08903, 2024 - arxiv.org
Virtual reality games always provide the player with the most verisimilitude experience. With
the advancement of VR hardware, it may become mainstream how people feel and attach to …
the advancement of VR hardware, it may become mainstream how people feel and attach to …
Exploring perspective switching in immersive VR for learning first aid in lower secondary education
TL Dahl, O Storlykken, BH Røssehaug - International Conference on …, 2021 - Springer
There is an increased interest in how immersive learning can be used to support
educational practices. Immersive virtual reality (IVR) with head-mounted displays (HMDs) is …
educational practices. Immersive virtual reality (IVR) with head-mounted displays (HMDs) is …
Toward a taxonomy of inventory systems for virtual reality games
S Cmentowski, A Krekhov, AM Müller… - Extended Abstracts of the …, 2019 - dl.acm.org
Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail
to reach the complexity of traditional digital games. One common feature that is used to …
to reach the complexity of traditional digital games. One common feature that is used to …
Towards user-adapted navigation techniques in virtual environments: study of factors influencing users behavior in virtual reality
H Brument - 2021 - theses.hal.science
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update
their viewpoint in order to explore the Virtual Environment (VE). Alternative locomotion …
their viewpoint in order to explore the Virtual Environment (VE). Alternative locomotion …
The design of a new genre game based on virtual reality
Y He, W Li, Z Li - Highlights in Science, Engineering and Technology, 2023 - drpress.org
Virtual reality game always provides the player the most verisimilitude experience and with
the advancement of the VR hardware, it may become the mainstream about how people feel …
the advancement of the VR hardware, it may become the mainstream about how people feel …