Examining design choices of questionnaires in VR user studies

D Alexandrovsky, S Putze, M Bonfert… - Proceedings of the …, 2020 - dl.acm.org
Questionnaires are among the most common research tools in virtual reality (VR) user
studies. Transitioning from virtuality to reality for giving self-reports on VR experiences can …

3pp-r: Enabling natural movement in 3rd person virtual reality

I Evin, T Pesola, MD Kaos, TM Takala… - Proceedings of the …, 2020 - dl.acm.org
We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows
natural movement in 3rd-person perspective (3PP), including body rotation without losing …

UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self Entities

S Pei, D Kim, A Olwal, Y Zhang, R Du - Proceedings of the CHI …, 2024 - dl.acm.org
Extended reality (XR) has the potential for seamless user interface (UI) transitions across
people, objects, and environments. However, the design space, applications, and common …

A Matter of Perspective: Designing Immersive Character Transitions for Virtual Reality Games

S Cmentowski, S Karaosmanoglu, F Kievelitz… - Proceedings of the …, 2023 - dl.acm.org
Virtual reality (VR) games intensify storytelling experiences by letting players take the role of
a character. However, in contrast to films, novels, or games, VR experiences often remain …

Player locomotion in virtual reality games

A Krekhov, K Emmerich - The digital gaming handbook, 2020 - taylorfrancis.com
This chapter discusses the challenges of virtual reality (VR) locomotion and outlines a
number of available solutions that allow the exploration of fictional worlds. Existing games …

Bury Me Here--The New Genre of Narrative Design Game Based on Immersive Storytelling

Z Li, W Li, Y He - arXiv preprint arXiv:2403.08903, 2024 - arxiv.org
Virtual reality games always provide the player with the most verisimilitude experience. With
the advancement of VR hardware, it may become mainstream how people feel and attach to …

Exploring perspective switching in immersive VR for learning first aid in lower secondary education

TL Dahl, O Storlykken, BH Røssehaug - International Conference on …, 2021 - Springer
There is an increased interest in how immersive learning can be used to support
educational practices. Immersive virtual reality (IVR) with head-mounted displays (HMDs) is …

Toward a taxonomy of inventory systems for virtual reality games

S Cmentowski, A Krekhov, AM Müller… - Extended Abstracts of the …, 2019 - dl.acm.org
Virtual reality (VR) games are gradually becoming more elaborated and feature-rich, but fail
to reach the complexity of traditional digital games. One common feature that is used to …

Towards user-adapted navigation techniques in virtual environments: study of factors influencing users behavior in virtual reality

H Brument - 2021 - theses.hal.science
Navigation is a fundamental interaction in Virtual Reality (VR) that enables users to update
their viewpoint in order to explore the Virtual Environment (VE). Alternative locomotion …

The design of a new genre game based on virtual reality

Y He, W Li, Z Li - Highlights in Science, Engineering and Technology, 2023 - drpress.org
Virtual reality game always provides the player the most verisimilitude experience and with
the advancement of the VR hardware, it may become the mainstream about how people feel …