[PDF][PDF] Virtual reconstruction of heritage sites: opportunities and challenges created by 3D technologies

JA Beraldin, M Picard, S El-Hakim, G Godin… - … workshop on recording …, 2005 - academia.edu
This paper looks at the opportunities and challenges created by new 3D technologies
introduced recently in the context of virtual reconstruction of cultural heritage sites for …

An “animated spatial time machine” in co-creation: reconstructing history using gamification integrated into 3D city modelling, 4D web and transmedia storytelling

M Matthys, L De Cock, J Vermaut… - … International Journal of …, 2021 - mdpi.com
More and more digital 3D city models might evolve into spatiotemporal instruments with time
as the 4th dimension. For digitizing the current situation, 3D scanning and photography are …

A flexible platform for the creation of 3D semi-immersive environments to teach Cultural Heritage

A Bustillo, M Alaguero, I Miguel, JM Saiz… - Digital Applications in …, 2015 - Elsevier
The virtual visualization of historical objects opens the door to a variety of new teaching
applications in the classroom. In this study, we present a flexible platform for the creation of …

[PDF][PDF] Procedural modeling for digital cultural heritage

S Haegler, P Müller, L Van Gool - EURASIP Journal on Image and Video …, 2009 - Springer
The rapid development of computer graphics and imaging provides the modern archeologist
with several tools to realistically model and visualize archeological sites in 3D. This …

[HTML][HTML] Noise-robust transparent visualization of large-scale point clouds acquired by laser scanning

T Uchida, K Hasegawa, L Li, M Adachi… - ISPRS Journal of …, 2020 - Elsevier
We propose a high-quality transparent visualization method suitable for large-scale laser-
scanned point clouds. We call the method “stochastic point-based rendering (SPBR),” which …

Using shape grammars for master planning

J Halatsch, A Kunze, G Schmitt - … and Cognition'08: Proceedings of the …, 2008 - Springer
This paper describes the application of procedural modeling methods to automatically
derive 3D models of high visual quality for a highly detailed and quick visualization of …

Polychronia–negotiating the popular representation of a common past in Assassin's Creed

J Westin, R Hedlund - Journal of Gaming & Virtual Worlds, 2016 - intellectdiscover.com
Several of the most successful large-scale digital simulations in recent years are found in the
immensely popular game series Assassin's Creed, developed by Ubisoft. A variety of …

Brain-controlled serious games for cultural heritage

A Vourvopoulos, F Liarokapis… - 2012 18th International …, 2012 - ieeexplore.ieee.org
This paper proposes a prototype system for cultural heritage based on brain computer
interfaces for navigating and interacting with serious games. By analyzing traditional human …

Enhancing learning in distributed virtual worlds through touch: a browser-based architecture for haptic interaction

S Arnab, P Petridis, I Dunwell, S de Freitas - Serious Games and …, 2011 - Springer
As technology evolves to support an increasingly diverse range of pedagogic approaches,
various kinds of technology-driven interventions have already been integrated into …

Automation in heritage–Parametric and associative design strategies to model inaccessible monuments: The case-study of eighteenth-century Lisbon Águas Livres …

H Rua, A Gil - Digital Applications in Archaeology and Cultural …, 2014 - Elsevier
This paper discusses a methodology used in the 3D virtual representation of monuments
whose characteristics and function make them unsuitable for an integrated survey and …