A scoping review of digital game-based technology on English language learning
Learning with games has been increasing in practice, but studies of the features and
learning outcomes involving digital games to develop language learning are scarce. This …
learning outcomes involving digital games to develop language learning are scarce. This …
Digital game-based technology for English language learning in preschools and primary schools: A systematic analysis
CA Ongoro, YY Fanjiang - IEEE Transactions on Learning …, 2023 - ieeexplore.ieee.org
This article aims to provide a systematic review of existing research on the use of digital
game-based learning (DGBL) technology for foreign language (English) in preschool and …
game-based learning (DGBL) technology for foreign language (English) in preschool and …
The effect of educational computer games on students' academic achievements and attitudes towards English lesson
This study aims to determine the effects of educational computer games on the tenth grades
students' academic achievement and attitudes towards the course. The research was …
students' academic achievement and attitudes towards the course. The research was …
The role of autocorrect software use in learning English as a foreign language
M Rahimi, A Shahryari - Technology of Education Journal (TEJ), 2019 - jte.sru.ac.ir
Background and Objective: With the expansion of technology infrastructure and the
increasing penetration of smartphones, the use of new technologies and applications …
increasing penetration of smartphones, the use of new technologies and applications …
[PDF][PDF] Personalized mobile learning system to enhance language learning outcomes
M Al-Razgan, H Alotaibi - Indian Journal of Science and …, 2019 - researchgate.net
Objectives: This study describes the development and evaluation of a personalized mobile
language learning system to teach and improve spelling. Methods/Statistical Analysis: The …
language learning system to teach and improve spelling. Methods/Statistical Analysis: The …
A descriptive analysis of digital game-based foreign language education
İY Kazu, M Kuvvetli - Focus on ELT Journal, 2023 - focusonelt.com
Digital games are increasingly being used for foreign language learning; a trend that has
grown popular recently. This research dives deeply into this topic, assessing different skill …
grown popular recently. This research dives deeply into this topic, assessing different skill …
[PDF][PDF] A systematic literature review on using game-based learning to enhance English vocabulary and spelling for primary school pupils
CDM Yieng, AA Aziz - International Journal of Academic Research …, 2022 - researchgate.net
Learning English at a young age always start with the words level before moving on to
phrases and sentences. A large vocabulary helps to prosper pupils' proficiency in four basic …
phrases and sentences. A large vocabulary helps to prosper pupils' proficiency in four basic …
Teachers' Perspectives on Digital Game-Based Language Learning for Arabic Language in Malaysian Primary Schools
G bin Zainuddin, SR bt Ramlan… - 4th International …, 2021 - atlantis-press.com
The interest in using digital games in language learning has increased in recent years.
Researchers and education practitioners are turning their attention towards serious games …
Researchers and education practitioners are turning their attention towards serious games …
[PDF][PDF] The pedagogical potential of digital games to enhance the learning of spelling for English second language learners in a Persian Gulf state
K Kirkwood - 2023 - dro.deakin.edu.au
This thesis identifies effective approaches for teaching English spelling to Arabic native
English as a Second Language (ESL) learners. This was achieved through a qualitative …
English as a Second Language (ESL) learners. This was achieved through a qualitative …
Educational video games for learning English vocabulary: Methodology of empirical research
Researchers have been exploring the potential of educational video games for learning
English vocabulary. The primary focus is on two questions:(1) Can educational video games …
English vocabulary. The primary focus is on two questions:(1) Can educational video games …