Large-scale parallel multi-body dynamics with frictional contact on the graphical processing unit
In the context of simulating the frictional contact dynamics of large systems of rigid bodies,
this paper reviews a novel method for solving large cone complementarity problems by …
this paper reviews a novel method for solving large cone complementarity problems by …
[图书][B] Haptics technologies: Bringing touch to multimedia
A El Saddik, M Orozco, M Eid, J Cha - 2011 - books.google.com
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple
disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software …
disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software …
Convex Hulls: Surface Mapping onto a Sphere
B Kenwright - arXiv preprint arXiv:2304.04079, 2023 - arxiv.org
Writing an uncomplicated, robust, and scalable three-dimensional convex hull algorithm is
challenging and problematic. This includes, coplanar and collinear issues, numerical …
challenging and problematic. This includes, coplanar and collinear issues, numerical …
A matrix-free cone complementarity approach for solving large-scale, nonsmooth, rigid body dynamics
A Tasora, M Anitescu - Computer Methods in Applied Mechanics and …, 2011 - Elsevier
This paper proposes an iterative method that can simulate mechanical systems featuring a
large number of contacts and joints between rigid bodies. The numerical method behaves …
large number of contacts and joints between rigid bodies. The numerical method behaves …
An iterative approach for cone complementarity problems for nonsmooth dynamics
M Anitescu, A Tasora - Computational Optimization and Applications, 2010 - Springer
Aiming at a fast and robust simulation of large multibody systems with contacts and friction,
this work presents a novel method for solving large cone complementarity problems by …
this work presents a novel method for solving large cone complementarity problems by …
Optimization-based simulation of nonsmooth rigid multibody dynamics
M Anitescu - Mathematical Programming, 2006 - Springer
We present a time-stepping method to simulate rigid multibody dynamics with inelastic
collision, contact, and friction. The method progresses with fixed time step without …
collision, contact, and friction. The method progresses with fixed time step without …
A constraint‐stabilized time‐stepping approach for rigid multibody dynamics with joints, contact and friction
M Anitescu, GD Hart - International Journal for Numerical …, 2004 - Wiley Online Library
We present a method for achieving geometrical constraint stabilization for a linear‐
complementarity‐based time‐stepping scheme for rigid multibody dynamics with joints …
complementarity‐based time‐stepping scheme for rigid multibody dynamics with joints …
[PDF][PDF] Stable, robust, and versatile multibody dynamics animation
K Erleben - Unpublished Ph. D. Thesis, University of Copenhagen …, 2004 - researchgate.net
To put this dissertation in a proper perspective, I feel it is important to give a little insight into
my background history and motivation for working in the field of physicsbased animation. As …
my background history and motivation for working in the field of physicsbased animation. As …
A brief overview of collision detection
R Weller, R Weller - New Geometric Data Structures for Collision Detection …, 2013 - Springer
Collision detection algorithms has been investigated since decades. Consequently, there
already exist a wide spectrum of different approaches. In this chapter, we give a broad …
already exist a wide spectrum of different approaches. In this chapter, we give a broad …
Fast penetration depth computation for physically-based animation
We present a novel and fast algorithm to compute penetration depth (PD) between two
polyhedral models for physically-based animation. Given two overlapping polyhedra, it …
polyhedral models for physically-based animation. Given two overlapping polyhedra, it …