The association between esports participation, health and physical activity behaviour

MG Trotter, TJ Coulter, PA Davis, DR Poulus… - International journal of …, 2020 - mdpi.com
We investigated the association between obesity, self-reported physical activity, cigarette
smoking, alcohol consumption, and perceived health in esports players, and the influence of …

Win prediction in multiplayer esports: Live professional match prediction

VJ Hodge, S Devlin, N Sephton, F Block… - IEEE Transactions …, 2019 - ieeexplore.ieee.org
Esports are competitive videogames watched by audiences. Most esports generate detailed
data for each match that are publicly available. Esports analytics research is focused on …

Learning experience assessment through players chat content in multiplayer online games

MM Rezapour, A Fatemi, MA Nematbakhsh - Computers in Human …, 2024 - Elsevier
Assessing players' learning experiences in a proper manner is a fundamental aspect of
successful game-based learning programs. One notable characteristic of these programs is …

Covid-19 pandemic and its impact on increasing the risks of children's addiction to electronic games from a social work perspective

W Elsayed - Heliyon, 2021 - cell.com
Children are among the social groups most affected by the COVID-19 pandemic because
they have found themselves forced to stay at home, far from their schoolmates, their friends …

Lower is better? The effects of local latencies on competitive first-person shooter game players

S Liu, M Claypool, A Kuwahara, J Sherman… - Proceedings of the …, 2021 - dl.acm.org
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …

Dax: Data-driven audience experiences in esports

AV Kokkinakis, S Demediuk, I Nölle… - Proceedings of the …, 2020 - dl.acm.org
Esports (competitive videogames) have grown into a global phenomenon with over 450m
viewers and a 1.5 bn USD market. Esports broadcasts follow a similar structure to traditional …

Valuing player actions in counter-strike: Global offensive

P Xenopoulos, H Doraiswamy… - 2020 IEEE international …, 2020 - ieeexplore.ieee.org
Esports, despite its expanding interest, lacks fundamental sports analytics resources such as
accessible data or proven and reproducible analytical frameworks. Even Counter-Strike …

The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games

Z Chen, THD Nguyen, Y Xu, C Amato… - Proceedings of the 12th …, 2018 - dl.acm.org
Multiplayer Online Battle Arena (MOBA) games have received increasing popularity
recently. In a match of such games, players compete in two teams of five, each controlling an …

Identification of players ranking in e-sport

K Urbaniak, J Wątróbski, W Sałabun - Applied Sciences, 2020 - mdpi.com
Human activity is moving steadily to virtual reality. More and more, people from all over the
world are keen on growing fascination with e-sport. In practice, e-sport is a type of sport in …

Narrative bytes: Data-driven content production in esports

F Block, V Hodge, S Hobson, N Sephton… - Proceedings of the …, 2018 - dl.acm.org
Esports-video games played competitively that are broadcast to large audiences-are a
rapidly growing new form of mainstream entertainment. Esports borrow from traditional TV …