How has gamification within digital platforms affected self-regulated learning skills during the COVID-19 pandemic? Mixed-methods research

W Alhalafawy, MT Zaki - International Journal of Emerging …, 2022 - learntechlib.org
Gamification systems on digital platforms are among the essential systems that can motivate
learners towards achieving educational gains and goals. Self-regulated learning skills …

[PDF][PDF] A conceptual framework for integrating gamification in elearning systems based on instructional design model

HA Yamani - International Journal of Emerging Technologies in …, 2021 - researchgate.net
Gamification technology can significantly improve learners' motivation, so designing
appropriate gamification can contribute to the acceptance of eLearning content by learners …

[PDF][PDF] Applying gamification technique and virtual reality for prehistoric learning toward the metaverse

K Agustini, IM Putrama, DS Wahyuni… - International Journal of …, 2023 - ijiet.org
 Abstract—Technological development provides many benefits in learning process, such
as the development of the learning method, media, strategy, and design. Based on the …

Gamification in Higher Education: A Review of the Literature.

B Castillo-Parra, BG Hidalgo-Cajo… - World Journal on …, 2022 - ERIC
Gamification is a learning technique that transfers the mechanics of games to the
educational environment in order to achieve better pedagogical results mediated by …

Universal models and platforms in e-learning

V Shurygin, A Berestova, T Litvinova… - … Journal of Emerging …, 2021 - learntechlib.org
The study describes the effectiveness of digital technological solutions in education.
Students, postgraduates, teachers, and medical business representatives have tested a …

Factors influencing the implementation of gamification for learning in information systems education

N Limantara, F Gaol, H Prabowo - International Journal of Emerging …, 2022 - learntechlib.org
Current technological advancements urge institutions to generate graduates capable of
contributing to the industrial world. Information Systems is one of the scientific subjects …

Synthesis of problem-based interactive digital storytelling learning model under gamification environment promotes students' problem-solving skills

A Poonsawad, J Srisomphan… - International Journal of …, 2022 - learntechlib.org
The aims of this study were to synthesize and evaluate the efficiency of problem-based
interactive digital storytelling learning model under gamifi-cation environment for promoting …

[PDF][PDF] The synthesis of a model of problem-based learning with the gamification concept to enhance the problem-solving skills for high vocational certificate

R Kladchuen, J Srisomphan - International Journal of …, 2021 - pdfs.semanticscholar.org
Work in the 21st century places an emphasis on the analytical and problem-solving skills of
employees as well as on new adaptability knowledge. Education nowadays needs workers …

[PDF][PDF] Designing Gamified Learning Management Systems for Higher Education

N Limantara, N Meyliana, FL Gaol, H Prabowo - International Journal of …, 2023 - ijiet.org
 Abstract—Gamification is the application of game elements in non-gaming situations such
as education. This technique can be used to improve student learning motivation …

Rising Gamification in Health Education: A Bibliometric Study

M Yıldız, M Yildiz, AD Kayacık - Nurse Education in Practice, 2024 - Elsevier
Background The rising gamification in educational contexts has been driven by its potential
to increase student motivation, engagement, interest and learning outcomes. Thanks to …