Physics-driven diffusion models for impact sound synthesis from videos
Modeling sounds emitted from physical object interactions is critical for immersive
perceptual experiences in real and virtual worlds. Traditional methods of impact sound …
perceptual experiences in real and virtual worlds. Traditional methods of impact sound …
The state of the art in procedural audio
Procedural audio may be defined as real-time sound generation according to programmatic
rules and live input. It is often considered a subset of sound synthesis and is especially …
rules and live input. It is often considered a subset of sound synthesis and is especially …
FoleyAutomatic: physically-based sound effects for interactive simulation and animation
We describe algorithms for real-time synthesis of realistic sound effects for interactive
simulations (eg, games) and animation. These sound effects are produced automatically …
simulations (eg, games) and animation. These sound effects are produced automatically …
Optimizing cubature for efficient integration of subspace deformations
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians)
associated with subspace deformations. The core problem we address is efficient integration …
associated with subspace deformations. The core problem we address is efficient integration …
Sounding objects
Interactive systems, virtual environments, and information display applications need
dynamic sound models rather than faithful audio reproductions. This implies three levels of …
dynamic sound models rather than faithful audio reproductions. This implies three levels of …
Synthesizing sounds from rigid-body simulations
JF O'Brien, C Shen, CM Gatchalian - Proceedings of the 2002 ACM …, 2002 - dl.acm.org
This paper describes a real-time technique for generating realistic and compelling sounds
that correspond to the motions of rigid objects. By numerically precomputing the shape and …
that correspond to the motions of rigid objects. By numerically precomputing the shape and …
DyRT: Dynamic response textures for real time deformation simulation with graphics hardware
In this paper we describe how to simulate geometrically complex, interactive, physically-
based, volumetric, dynamic deformation models with negligible main CPU costs. This is …
based, volumetric, dynamic deformation models with negligible main CPU costs. This is …
Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources
Simulating sounds produced by realistic vibrating objects is challenging because sound
radiation involves complex diffraction and interreflection effects that are very perceptible and …
radiation involves complex diffraction and interreflection effects that are very perceptible and …
[图书][B] Sound synthesis, propagation, and rendering
S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …
applications. Vibrating objects produce sound, which then propagates through a medium …
Realimpact: A dataset of impact sound fields for real objects
Abstract Objects make unique sounds under different perturbations, environment conditions,
and poses relative to the listener. While prior works have modeled impact sounds and sound …
and poses relative to the listener. While prior works have modeled impact sounds and sound …