Physics-driven diffusion models for impact sound synthesis from videos

K Su, K Qian, E Shlizerman… - Proceedings of the …, 2023 - openaccess.thecvf.com
Modeling sounds emitted from physical object interactions is critical for immersive
perceptual experiences in real and virtual worlds. Traditional methods of impact sound …

The state of the art in procedural audio

D Menexopoulos, P Pestana, J Reiss - Journal of the Audio Engineering …, 2023 - aes.org
Procedural audio may be defined as real-time sound generation according to programmatic
rules and live input. It is often considered a subset of sound synthesis and is especially …

FoleyAutomatic: physically-based sound effects for interactive simulation and animation

K Van Den Doel, PG Kry, DK Pai - … of the 28th annual conference on …, 2001 - dl.acm.org
We describe algorithms for real-time synthesis of realistic sound effects for interactive
simulations (eg, games) and animation. These sound effects are produced automatically …

Optimizing cubature for efficient integration of subspace deformations

SS An, T Kim, DL James - ACM transactions on graphics (TOG), 2008 - dl.acm.org
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians)
associated with subspace deformations. The core problem we address is efficient integration …

Sounding objects

D Rocchesso, R Bresin, M Fernstrom - IEEE MultiMedia, 2003 - ieeexplore.ieee.org
Interactive systems, virtual environments, and information display applications need
dynamic sound models rather than faithful audio reproductions. This implies three levels of …

Synthesizing sounds from rigid-body simulations

JF O'Brien, C Shen, CM Gatchalian - Proceedings of the 2002 ACM …, 2002 - dl.acm.org
This paper describes a real-time technique for generating realistic and compelling sounds
that correspond to the motions of rigid objects. By numerically precomputing the shape and …

DyRT: Dynamic response textures for real time deformation simulation with graphics hardware

DL James, DK Pai - Proceedings of the 29th annual conference on …, 2002 - dl.acm.org
In this paper we describe how to simulate geometrically complex, interactive, physically-
based, volumetric, dynamic deformation models with negligible main CPU costs. This is …

Precomputed acoustic transfer: output-sensitive, accurate sound generation for geometrically complex vibration sources

DL James, J Barbič, DK Pai - ACM Transactions on Graphics (TOG), 2006 - dl.acm.org
Simulating sounds produced by realistic vibrating objects is challenging because sound
radiation involves complex diffraction and interreflection effects that are very perceptible and …

[图书][B] Sound synthesis, propagation, and rendering

S Liu, D Manocha - 2022 - books.google.com
This book gives a broad overview of research on sound simulation driven by a variety of
applications. Vibrating objects produce sound, which then propagates through a medium …

Realimpact: A dataset of impact sound fields for real objects

S Clarke, R Gao, M Wang, M Rau… - Proceedings of the …, 2023 - openaccess.thecvf.com
Abstract Objects make unique sounds under different perturbations, environment conditions,
and poses relative to the listener. While prior works have modeled impact sounds and sound …