The use of commercial video games in rehabilitation: a systematic review

B Bonnechère, B Jansen, L Omelina… - International journal of …, 2016 - journals.lww.com
The aim of this paper was to investigate the effect of commercial video games (VGs) in
physical rehabilitation of motor functions. Several databases were screened (Medline, SAGE …

Prevention of falls in older people living in the community

ER Vieira, RC Palmer, PHM Chaves - Bmj, 2016 - bmj.com
The number of people living into older age (≥ 65 years) is rising rapidly. Older people are
more likely to fall and this has adverse consequences for their quality of life and that of their …

Effects of virtual reality training (exergaming) compared to alternative exercise training and passive control on standing balance and functional mobility in healthy …

L Donath, R Rössler, O Faude - Sports medicine, 2016 - Springer
Background Balance training is considered an important means to decrease fall rates in
seniors. Whether virtual reality training (VRT) might serve as an appropriate treatment …

Gamification for the improvement of diet, nutritional habits, and body composition in children and adolescents: a systematic review and meta-analysis

N Suleiman-Martos, RA Garcia-Lara… - Nutrients, 2021 - mdpi.com
Currently, one of the main public health problems among children and adolescents is poor
adherence to healthy habits, leading to increasingly high rates of obesity and the …

Effects of exergaming on balance of healthy older adults: a systematic review and meta-analysis of randomized controlled trials

Q Fang, P Ghanouni, SE Anderson… - Games for health …, 2020 - liebertpub.com
Balance is critical for older adults to perform daily activities. However, age-related declines
in balance increase the risk of falls and severe injuries, such as bone fractures and head …

Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic review

Y Laufer, G Dar, E Kodesh - Clinical interventions in aging, 2014 - Taylor & Francis
Background Exercise programs that challenge an individual's balance have been shown to
reduce the risk of falls among older adults. Virtual reality computer-based technology that …

Health benefits of digital videogames for the aging population: a systematic review

W Xu, HN Liang, N Baghaei… - Games for Health …, 2020 - liebertpub.com
Objective: This article presents the results of a systematic review of the latest, state-of-the-art
research on videogames designed for older adults (ie, those aged 65 or older) and the …

Telerehabilitation in heart failure patients: The evidence and the pitfalls

E Piotrowicz, MF Piepoli, T Jaarsma… - International Journal of …, 2016 - Elsevier
Accessibility to the available traditional forms of cardiac rehabilitation programs in heart
failure patients is not adequate and adherence to the programs remains unsatisfactory. The …

[图书][B] Serious games in rehabilitation

B Bonnechère, B Bonnechère - 2018 - Springer
Before discussing the possibility of integrating serious games into conventional treatment of
pathologies, it is important to differentiate the kind of approaches that can be used. The …

Feasibility, safety, acceptability, and functional outcomes of playing Nintendo Wii Fit PlusTM for frail older adults: A randomized feasibility clinical trial

GCV Gomes, M do Socorro Simões, SM Lin… - Maturitas, 2018 - Elsevier
Background Recently, interactive video games (IVGs) have been used as a health-care
intervention that provides both exercise and cognitive stimulation. Several studies have …