Game character ontology (GCO) a vocabulary for extracting and describing game character information from web content

O Sacco, A Liapis, GN Yannakakis - Proceedings of the 13th …, 2017 - dl.acm.org
Creating video games that are market competent costs in time, effort and resources which
often cannot be afforded by small-medium enterprises, especially by independent game …

A holistic approach for semantic-based game generation

O Sacco, A Liapis… - 2016 IEEE Conference on …, 2016 - ieeexplore.ieee.org
The Web contains vast sources of content that could be reused to reduce the development
time and effort to create games. However, most Web content is unstructured and lacks …

[PDF][PDF] Game Character Ontology (GCO)

O Sacco, A Liapis, GN Yannakakis - 2017 - antoniosliapis.com
Creating video games that are market competent costs in time, e ort and resources which
often cannot be a orded by small-medium enterprises, especially by independent game …

Personalised Semantic User Interfaces for Games

O Sacco - HCI International 2020–Late Breaking Papers …, 2020 - Springer
Players interact with games through user interfaces. Although user interfaces are similar in
each game, these are manually developed each time for each game. The Web contains vast …

Pemanfaatan linked data untuk meningkatkan kualitas information knowledge pada resources game online

M Yani - Jurnal Nasional Teknik Elektro dan Teknologi Informasi, 2017 - journal.ugm.ac.id
This paper proposes an online game design that has resources with interoperability.
Interoperability means the resources can share, re-used, and interlinked with another …

[PDF][PDF] Towards Semantic Digital Games for Semantic Digital Libraries

O Sacco, GN Yannakakis - Proceedings of the ElPub …, 2020 - elpub.episciences.org
1 The Web has revolutionised access to knowledge, making information and knowledge
more easily accessible. This involved digitising information, organising digital information in …

Extracting semantic-based video game characters information from social media platforms

O Sacco, A Liapis, GN Yannakakis - 2019 - um.edu.mt
Character generation in video games currently relies on game developers manually creating
game characters which costs in time, effort and resources. Social media, in the form of blogs …

[PDF][PDF] Procedural Content Generation in Games towards Semantic Web

VK Vashistha, SK Malik - 2018 - researchgate.net
Procedural Content Generation (PCG): A significant research area in the domain of digital
games, which provides techniques to automatically generate game content such as levels …

Peningkatan Kualitas Information Knowledge Game Online Menggunakan Konsep Linked Data

M Yani - Jurnal Eksplora Informatika, 2016 - eksplora.stikom-bali.ac.id
Paper ini mengusulkan bagaimana rancangan game online dapat lebih baik dari sisi
kualitas sumber daya informasi (Information Knowledge) dengan mengimplementasikan …