Game character ontology (GCO) a vocabulary for extracting and describing game character information from web content
Creating video games that are market competent costs in time, effort and resources which
often cannot be afforded by small-medium enterprises, especially by independent game …
often cannot be afforded by small-medium enterprises, especially by independent game …
A holistic approach for semantic-based game generation
The Web contains vast sources of content that could be reused to reduce the development
time and effort to create games. However, most Web content is unstructured and lacks …
time and effort to create games. However, most Web content is unstructured and lacks …
[PDF][PDF] Game Character Ontology (GCO)
O Sacco, A Liapis, GN Yannakakis - 2017 - antoniosliapis.com
Creating video games that are market competent costs in time, e ort and resources which
often cannot be a orded by small-medium enterprises, especially by independent game …
often cannot be a orded by small-medium enterprises, especially by independent game …
Personalised Semantic User Interfaces for Games
O Sacco - HCI International 2020–Late Breaking Papers …, 2020 - Springer
Players interact with games through user interfaces. Although user interfaces are similar in
each game, these are manually developed each time for each game. The Web contains vast …
each game, these are manually developed each time for each game. The Web contains vast …
Pemanfaatan linked data untuk meningkatkan kualitas information knowledge pada resources game online
M Yani - Jurnal Nasional Teknik Elektro dan Teknologi Informasi, 2017 - journal.ugm.ac.id
This paper proposes an online game design that has resources with interoperability.
Interoperability means the resources can share, re-used, and interlinked with another …
Interoperability means the resources can share, re-used, and interlinked with another …
[PDF][PDF] Towards Semantic Digital Games for Semantic Digital Libraries
O Sacco, GN Yannakakis - Proceedings of the ElPub …, 2020 - elpub.episciences.org
1 The Web has revolutionised access to knowledge, making information and knowledge
more easily accessible. This involved digitising information, organising digital information in …
more easily accessible. This involved digitising information, organising digital information in …
Extracting semantic-based video game characters information from social media platforms
O Sacco, A Liapis, GN Yannakakis - 2019 - um.edu.mt
Character generation in video games currently relies on game developers manually creating
game characters which costs in time, effort and resources. Social media, in the form of blogs …
game characters which costs in time, effort and resources. Social media, in the form of blogs …
[PDF][PDF] Procedural Content Generation in Games towards Semantic Web
VK Vashistha, SK Malik - 2018 - researchgate.net
Procedural Content Generation (PCG): A significant research area in the domain of digital
games, which provides techniques to automatically generate game content such as levels …
games, which provides techniques to automatically generate game content such as levels …
Peningkatan Kualitas Information Knowledge Game Online Menggunakan Konsep Linked Data
M Yani - Jurnal Eksplora Informatika, 2016 - eksplora.stikom-bali.ac.id
Paper ini mengusulkan bagaimana rancangan game online dapat lebih baik dari sisi
kualitas sumber daya informasi (Information Knowledge) dengan mengimplementasikan …
kualitas sumber daya informasi (Information Knowledge) dengan mengimplementasikan …