The intersection of users, roles, interactions, and technologies in creativity support tools

JJY Chung, S He, E Adar - Proceedings of the 2021 ACM Designing …, 2021 - dl.acm.org
Creativity Support Tools (CSTs) have become an integral part of artistic creation. The range
of CST technologies is broad—from fabricators to generative algorithms to robots. The …

Getting academical: a choice-based interactive storytelling game for teaching responsible conduct of research

EF Melcer, KM Grasse, J Ryan, N Junius… - Proceedings of the 15th …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …

Teaching responsible conduct of research through an interactive storytelling game

EF Melcer, J Ryan, N Junius, M Kreminski… - Extended Abstracts of …, 2020 - dl.acm.org
Concepts utilizing applied ethics, such as responsible conduct of research (RCR), can prove
difficult to teach due to the complexity of problems faced by researchers and the many …

Measuring diversity of game scenarios

Y Li, Z Wang, Q Zhang, J Liu - arXiv preprint arXiv:2404.15192, 2024 - arxiv.org
This survey comprehensively reviews the multi-dimensionality of game scenario diversity,
spotlighting the innovative use of procedural content generation and other fields as …

Progression maps: conceptualizing narrative structure for interaction design support

E Carstensdottir, N Partlan, S Sutherland… - Proceedings of the …, 2020 - dl.acm.org
Interactive narratives are frequently designed for learning and training applications, such as
social training. In these contexts, designers may be inexperienced in storytelling and …

[图书][B] The Game Situation: An object-based game analysis framework

M Vozaru - 2022 - pure.itu.dk
Quantitative research conducted in cognitive and social sciences has yet to settle on specific
methods of managing the digital game as a behavioral stimulus. Consequently, studies and …

Differentia: Visualizing incremental game design changes

K Chang, A Smith - Proceedings of the AAAI Conference on Artificial …, 2020 - ojs.aaai.org
Small changes in the code and assets of a videogame can have drastic impacts on the
player experience. The primary way to discover these impacts is with extensive human …

Computer Game Scenario Representation: A Systematic Mapping Study

ME Paschali, I Stamelos - e-Informatica Software Engineering …, 2023 - yadda.icm.edu.pl
Background: Game scenario is an important factor for achieving player enjoyment;
consisting a key business success factor. Additionally, the production of early design …

The Undergraduate Games Corpus: A Dataset for Machine Perception of Interactive Media

BR Anderson, AM Smith - Proceedings of the AAAI Conference on …, 2021 - ojs.aaai.org
Abstract Machine perception research primarily focuses on processing static inputs (eg
images and texts). We are interested in machine perception of interactive media (such as …

Steerable AI-powered Art-making Tools

J Chung - 2023 - deepblue.lib.umich.edu
Artificial Intelligence (AI) and Machine Learning (ML) algorithms are pushing the boundaries
of art-making but are hard to direct to the user's intention. They broaden the kinds of artifacts …