Motivation and English Achievement in Mexican Teacher Students: A Correlation Study.

A Delgado-Gonzalez, L Herrera-Rivas - International Education Studies, 2021 - ERIC
The study aimed to measure the correlation between the motivation to learn English as a
foreign language and the achievement level in students in the first semester of the …

[PDF][PDF] How to reference a digital game

S Gualeni, R Fassone, J Linderoth - Proceedings of Digra 2020, 2019 - iris.unito.it
The question of what constitutes a game as a social object is famously problematic. The
alleged impossibility of formulating a complete analytical definition for what constitutes a …

Diegetic connectivity: blending work and play with storytelling in serious games

N Lane, NR Prestopnik - Proceedings of the Annual Symposium on …, 2017 - dl.acm.org
In this exploration of serious game design, we posit that, too often, fun and play require
compromise in terms of task. Addressing this challenge, we articulate a story-driven …

Designing a Digital Roleplaying Game to foster awareness of hidden disabilities

RL da Silva - International Journal of Designs for Learning, 2020 - scholarworks.iu.edu
Abstract On Fighting Shadows (OFS) is a two-dimensional roleplaying game that tells the
story of Marvin, a young adult that experiences hidden disabilities, focusing on …

Evaluating gamescapes and simapps as effective classroom teaching tools

A Amresh, V Verma, T Baron, R Salla… - … on Game Based …, 2019 - books.google.com
GameScapes and SimApps, are new narrative and game mechanic influenced tools for
improving the classroom learning experience of students. In Fall 2015, GameScapes and …

Codenames: How board game play affects word association skills and student motivation in an English language classroom

A Cowan - 2023 - scholarspace.manoa.hawaii.edu
This exploratory research uses a game-based language (GBL) pedagogic approach to focus
on the word association skills of adult English language learners. It employs a pre-and post …

[PDF][PDF] Archīum Ateneo Arch um Ateneo

J Agapito, DMA Manahan, MML Moreno, JI Beraquit… - academia.edu
This paper describes the development and field testing of Learning Likha: Rangers to the
Rescue, a narrative-centered, mobile-based digital game for practicing English …

Un Piano Dalton virtuale per l'italiano LS: scongiurare la distopia promuovendo percorsi individuali, collaborazione e responsabilità sociale nell'apprendimento online

R Borgonovi - 2019 - search.proquest.com
Nel corso dell'ultimo decennio, abbiamo assistito a un considerevole calo di iscrizioni nei
corsi di lingua italiana dei college americani e l'inclusione di inadeguate realtà virtuali nei …

The Great Story Theodicy

J Rasmussen, F Leon, J Rasmussen - Is God the Best Explanation of …, 2019 - Springer
Rasmussen develops a story theodicy, which serves as a tool for investigating the problems
of evil. To illustrate the tool, Rasmussen describes scenes of what he calls “the Great Story.” …

Development and Field Testing of a Narrative-Centered Digital Game for English Comprehension

J Agapito, DMA Manahan, MML Moreno, JI Beraquit… - 2020 - archium.ateneo.edu
This paper describes the development and field testing of Learning Likha: Rangers to the
Rescue, a narrative-centered, mobile-based digital game for practicing English …