Empowerment in people with Parkinson's disease: A scoping review and qualitative interview study

E Kang, D Friz, K Lipsey, ER Foster - Patient Education and Counseling, 2022 - Elsevier
Objective To synthesize empowerment definitions in Parkinson's disease (PD) literature and
understand people with PD's perspective on empowerment in the context of an existing …

Virtual reality and serious game therapy for post-stroke individuals: A preliminary study with humanized rehabilitation approach protocol

IA Marques, CM Alves, AR Rezende… - … Therapies in Clinical …, 2022 - Elsevier
Objective The current study proposed the development and preliminary validation of a
humanized training approach for upper limb rehabilitation of chronic post-stroke individuals …

RehaBEElitation: the architecture and organization of a serious game to evaluate motor signs in Parkinson's disease

LC Mendes, AAR de Sá, IA Marques, Y Morère… - PeerJ Computer …, 2023 - peerj.com
Background The use of serious games (SG) has received increasing attention in health care,
and can be applied for both rehabilitation and evaluation of motor signs of several diseases …

Research on the functional game industry expandable based on VR realistic technology

S Liu - 3 c TIC: cuadernos de desarrollo aplicados a las TIC, 2023 - dialnet.unirioja.es
In order to make the game industry chain be developed structurally, this paper designs a
functional game industry expansion path based on VR realistic technology to enhance the …

[PDF][PDF] O uso de jogos eletrônicos no tratamento da doença de Parkinson The use of video games in Parkinson's disease treatment

CS Holzmann, AC Hamdan - Brazilian Journal of Development, 2022 - scholar.archive.org
RESUMO A doença de Parkinson é uma doença neurodegenerativa que atrapalha a
funcionalidade no cotidiano. Existe uma carência de estudos que pesquise formas …