Intrinsic movement variability at work. How long is the path from motor control to design engineering?
C Gaudez, MA Gilles, J Savin - Applied ergonomics, 2016 - Elsevier
For several years, increasing numbers of studies have highlighted the existence of
movement variability. Before that, it was neglected in movement analysis and it is still almost …
movement variability. Before that, it was neglected in movement analysis and it is still almost …
ARAnimator in-situ character animation in mobile AR with user-defined motion gestures
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …
Tangible and modular input device for character articulation
Articulation of 3D characters requires control over many degrees of freedom: a difficult task
with standard 2D interfaces. We present a tangible input device composed of …
with standard 2D interfaces. We present a tangible input device composed of …
Tangent-space optimization for interactive animation control
L Ciccone, C Öztireli, RW Sumner - ACM Transactions on Graphics …, 2019 - dl.acm.org
Character animation tools are based on a keyframing metaphor where artists pose
characters at selected keyframes and the software automatically interpolates the frames …
characters at selected keyframes and the software automatically interpolates the frames …
Rig animation with a tangible and modular input device
We propose a novel approach to digital character animation, combining the benefits of
tangible input devices and sophisticated rig animation algorithms. A symbiotic software and …
tangible input devices and sophisticated rig animation algorithms. A symbiotic software and …
A puppet interface for retrieval of motion capture data
N Numaguchi, A Nakazawa, T Shiratori… - Proceedings of the 2011 …, 2011 - dl.acm.org
Intuitive and efficient retrieval of motion capture data is essential for effective use of motion
capture databases. In this paper, we describe a system that allows the user to retrieve a …
capture databases. In this paper, we describe a system that allows the user to retrieve a …
Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces
Software for computer animation is generally characterized by a steep learning curve, due to
the entanglement of both sophisticated techniques and interaction methods required to …
the entanglement of both sophisticated techniques and interaction methods required to …
Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions
Body-controlled avatars provide a more intuitive method to real-time control virtual avatars
but require larger environment space and more user effort. In contrast, hand-controlled …
but require larger environment space and more user effort. In contrast, hand-controlled …
Dynamic digital human models for ergonomic analysis based on humanoid robotics techniques
GD Magistris, A Micaelli, J Savin… - … Journal of the …, 2015 - inderscienceonline.com
Digital human models can be used for biomechanical risk factors assessment of a
workstation and work activity design for which there is no physical equipment that can be …
workstation and work activity design for which there is no physical equipment that can be …
A sketching interface for sitting pose design in the virtual environment
Character pose design is one of the most fundamental processes in computer graphics
authoring. Although there are many research efforts in this field, most existing design tools …
authoring. Although there are many research efforts in this field, most existing design tools …