Intrinsic movement variability at work. How long is the path from motor control to design engineering?

C Gaudez, MA Gilles, J Savin - Applied ergonomics, 2016 - Elsevier
For several years, increasing numbers of studies have highlighted the existence of
movement variability. Before that, it was neglected in movement analysis and it is still almost …

ARAnimator in-situ character animation in mobile AR with user-defined motion gestures

H Ye, KC Kwan, W Su, H Fu - ACM Transactions on Graphics (TOG), 2020 - dl.acm.org
Creating animated virtual AR characters closely interacting with real environments is
interesting but difficult. Existing systems adopt video see-through approaches to indirectly …

Tangible and modular input device for character articulation

A Jacobson, D Panozzo, O Glauser… - ACM Transactions on …, 2014 - dl.acm.org
Articulation of 3D characters requires control over many degrees of freedom: a difficult task
with standard 2D interfaces. We present a tangible input device composed of …

Tangent-space optimization for interactive animation control

L Ciccone, C Öztireli, RW Sumner - ACM Transactions on Graphics …, 2019 - dl.acm.org
Character animation tools are based on a keyframing metaphor where artists pose
characters at selected keyframes and the software automatically interpolates the frames …

Rig animation with a tangible and modular input device

O Glauser, WC Ma, D Panozzo, A Jacobson… - ACM Transactions on …, 2016 - dl.acm.org
We propose a novel approach to digital character animation, combining the benefits of
tangible input devices and sophisticated rig animation algorithms. A symbiotic software and …

A puppet interface for retrieval of motion capture data

N Numaguchi, A Nakazawa, T Shiratori… - Proceedings of the 2011 …, 2011 - dl.acm.org
Intuitive and efficient retrieval of motion capture data is essential for effective use of motion
capture databases. In this paper, we describe a system that allows the user to retrieve a …

Virtual character animation based on affordable motion capture and reconfigurable tangible interfaces

F Lamberti, G Paravati, V Gatteschi… - IEEE transactions on …, 2017 - ieeexplore.ieee.org
Software for computer animation is generally characterized by a steep learning curve, due to
the entanglement of both sophisticated techniques and interaction methods required to …

Puppeteer: Exploring Intuitive Hand Gestures and Upper-Body Postures for Manipulating Human Avatar Actions

CW Hung, RC Chang, HS Chen, CH Liang… - Proceedings of the 28th …, 2022 - dl.acm.org
Body-controlled avatars provide a more intuitive method to real-time control virtual avatars
but require larger environment space and more user effort. In contrast, hand-controlled …

Dynamic digital human models for ergonomic analysis based on humanoid robotics techniques

GD Magistris, A Micaelli, J Savin… - … Journal of the …, 2015 - inderscienceonline.com
Digital human models can be used for biomechanical risk factors assessment of a
workstation and work activity design for which there is no physical equipment that can be …

A sketching interface for sitting pose design in the virtual environment

J Lin, T Igarashi, J Mitani, M Liao… - IEEE transactions on …, 2012 - ieeexplore.ieee.org
Character pose design is one of the most fundamental processes in computer graphics
authoring. Although there are many research efforts in this field, most existing design tools …