Review of flipped learning in engineering education: Scientific mapping and research horizon

MA Al Mamun, MAK Azad, MA Al Mamun… - Education and …, 2022 - Springer
The COVID-19 pandemic makes flipped learning more relevant to address the challenges of
remote learning. Therefore, renewed attention is warranted in critically appraising the …

University students' perception of the usefulness of the flipped classroom methodology

E Colomo-Magaña, R Soto-Varela, J Ruiz-Palmero… - Education …, 2020 - mdpi.com
In a digital and interconnected context, where educational processes are in constant
change, active methodologies take on a relevant role by making students the protagonists of …

Design and evaluation of a remote synchronous gamified mathematics teaching activity that integrates multi-representational scaffolding and a mind tool for gamified …

MF Chen, YC Chen, PY Zuo, HT Hou - Education and Information …, 2023 - Springer
Gamified learning is an instructional strategy that motivates students to learn, and the use of
multiple representations assists learning by promoting students' thinking and advanced …

Synchronous online flip learning with formative gamification quiz: instruction during COVID-19

Z Zainuddin, R Farida, CM Keumala… - … Technology and Smart …, 2022 - emerald.com
Purpose This study aims to present research evidence on the relevance of online
gamification flip learning as a pedagogical instruction in promoting learning engagement …

Learning Innovation Content Creators Social Media-Based Qualitative Analysis to Improve Motivation and Learning Outcomes of Professional Teacher Candidates: A …

HR Widarti, T Anggraini, DA Rokhim… - Orbital: The Electronic …, 2022 - periodicos.ufms.br
Students need motivation in order to increase their interest and focus of students. One way
to increase students' learning motivation is by presenting interesting learning media for …

Development of Learning Methods through Songs and Movements to Improve Children's Cognitive and Psychomotor Aspects.

T Supartini, ITJ Weismann, W Hengki - European Journal of Educational …, 2020 - ERIC
Cognitive and psychomotor are two aspects that play an important role in children's
development, especially at the preschool age. This study aims to create and test products in …

Player profiles for game‐based applications in engineering education

D Vergara, Á Antón‐Sancho… - Computer Applications …, 2023 - Wiley Online Library
The use of digital learning environments in higher education has led to design
methodological strategies, like gamification, adapted to computer‐based learning. The …

The digital divide: Addressing artificial intelligence in communication education

R Luttrell, A Wallace… - Journalism & Mass …, 2020 - journals.sagepub.com
Artificial intelligence (AI) has gained both momentum and importance within society over the
past several years. This article provides an opening for further discussion to the broader …

Social media, quo vadis? Prospective development and implications

L Studen, V Tiberius - Future Internet, 2020 - mdpi.com
Over the past two decades, social media have become a crucial and omnipresent cultural
and economic phenomenon, which has seen platforms come and go and advance …

Social networks and gamification in physical education: A case study.

FJ Montiel-Ruiz, MM Sánchez-Vera… - Contemporary …, 2023 - ERIC
Recent research and studies on training plans in physical education agree on the need to
incorporate digital technologies in teaching contexts. At the same time, the introduction of …