Home-based upper extremity stroke therapy using a multiuser virtual reality environment: a randomized trial

KO Thielbar, KM Triandafilou, AJ Barry, N Yuan… - Archives of physical …, 2020 - Elsevier
Objective To compare participation and subjective experience of participants in both home-
based multiuser virtual reality (VR) therapy and home-based single-user (SU) VR therapy …

Development of a 3D, networked multi-user virtual reality environment for home therapy after stroke

KM Triandafilou, D Tsoupikova, AJ Barry… - … of neuroengineering and …, 2018 - Springer
Background Impairment of upper extremity function is a common outcome following stroke,
to the detriment of lifestyle and employment opportunities. Yet, access to treatment may be …

Serious game development for ankle rehabilitation aiming at user experience

TB Pasqual, GAP Caurin… - 2016 6th IEEE …, 2016 - ieeexplore.ieee.org
This article proposes an approach to adapt a game to ankle movement for a rehabilitation
mechanism. Thus, a game was developed for ankle rehabilitation, which is inspired in the …

[PDF][PDF] Potential of low cost motion sensors compared to programming environments

J Mihaľov, E Pietriková, A Baláž, B Madoš… - Acta Polytechnica …, 2018 - epa.niif.hu
The article investigates systems, which represent a modern and popular approach to Virtual
Reality and controlling systems. We would like to focus on low-cost motion sensors used in …

[HTML][HTML] 基於Kinect 的手勢追踪來開發Wayang Kulit 劇院

E Yohannes - 2017 - ir.lib.ncu.edu.tw
摘要(中) 在印度尼西亞有許多傳統的遊戲和劇院, 這些遊戲跟劇院適合所有年齡層的人們,
最有名就是皮影戲, 它是用戲偶的影子動作來進行表演, 能夠表演不同類型的劇本, 像是喜劇 …

Integrated Coding and Design in SoftwareProduction

G Carlos, S José, B Giovanni - IEEE Latin America …, 2019 - ieeexplore.ieee.org
Colored Petri Nets (CPNs) can be used as a cornerstoneevolutionary approach for software
prototyping. In thiswork, CPNs are not only a resource for design, but also fordeveloping …

[PDF][PDF] Designing a Serious Game for Ankle Rehabilitation with Runtime Calibration

TB Pasqual, GAP Caurin… - Engineering in …, 2016 - mecatronica.umng.edu.co
This work proposes an approach to adapt a game to ankle movement for a rehabilitation
mechanism. Thus, a game was developed for ankle rehabilitation aiming a more intuitive …

[引用][C] El laberinto de Teseo y el Minotauro en un entorno virtual: Desarrollo de dos agentes usando aprendizaje por refuerzo en Unity

X Ugarte Amundarain - 2020