[图书][B] Moving data: The iPhone and the future of media

P Snickars, P Vonderau - 2012 - books.google.com
The iPhone has revolutionized not only how people communicate but also how we consume
and produce culture. Combining traditional and social media with mobile connectivity …

Haptic vision, footwork, place-making: A peripatetic phenomenology of the mobile phone pedestrian

I Richardson, R Wilken - 2009 - figshare.swinburne.edu.au
In this paper we aim to develop a post-phenomenology of walking through an analysis of the
relation between pedestrian mobility and the use of mobile devices, and then apply this …

I'm here! Conspicuous geomedia practices and the reproduction of social positions on social media

J Lindell, A Jansson, K Fast - Information, Communication & …, 2022 - Taylor & Francis
ABSTRACT 'Checking in'at or 'tagging'oneself to various places on social media constitute
online representations that contribute to the classification, or 'making', of places. At the same …

Navimation: Exploring time, space & motion in the design of screen-based interfaces

JO Eikenes, A Morrison - 2010 - aho.brage.unit.no
Screen-based user interfaces now include dynamic and moving elements that transform the
screen space and relations of mediated content. These changes place new demands on …

Theoretical consoles: Concepts for gadget analysis

N Verhoeff - Journal of Visual Culture, 2009 - journals.sagepub.com
Theoretical objects are things that compel us to propose, interrogate, and theorize. They
counter the influence of approaches that try to define, position, and fix. The mobile, handheld …

A logic of layers: Indexicality of iPhone navigation in augmented reality

N Verhoeff - Studying mobile media, 2012 - api.taylorfrancis.com
In this chapter, I discuss iPhone navigation as a performative practice in mobile and
interactive augmented reality tours. I take the iPhone as a theoretical object and examine its …

[图书][B] Navimation: A sociocultural exploration of kinetic interface design

JO Eikenes - 2010 - aho.brage.unit.no
It is now possible to include complex visual movement in screen interfaces, including those
that enable web browsing on different media devices. This article investigates the potential …

[PDF][PDF] The VR Experience and “Total Cinema”: Engaging “Year One” Virtual Reality Narratives, Aesthetics and Manifestos

L Buckmaster - 2022 - ro.uow.edu.au
After decades of speculation the long-gestating medium of virtual reality (VR) became
available on the mass market in 2016–a highly experimental period for content creators …

Gamespace: play and architecture in videogames

G McGregor - 2009 - unsworks.unsw.edu.au
Videogames are created for play. In videogames play takes place in an artificially
constructed environment–in gamespace. Gameplay occurs in gamespace. To understand …

[PDF][PDF] Configurations of Space: Digital Technologies in Public Space

KF Es - 2008 - studenttheses.uu.nl
The thesis examines three (conceptual) configurations of space consequent of the ascent of
digital technologies in public space: dialectic, synergized and symbiotic. These …